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roll back clean some stuff to...
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Julien committed Feb 15, 2024
1 parent b49c140 commit 5b5a1fb
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Showing 2 changed files with 4 additions and 66 deletions.
Original file line number Diff line number Diff line change
Expand Up @@ -192,6 +192,8 @@
list("USCM Shoulder Patch", round(scale * 15), /obj/item/clothing/accessory/patch, VENDOR_ITEM_REGULAR),
list("Bedroll", round(scale * 20), /obj/item/roller/bedroll, VENDOR_ITEM_REGULAR),
list("Armor Painter", round(scale * 20), /obj/item/device/armor_painter, VENDOR_ITEM_REGULAR),
list("Armor Painter", round(scale * 20), /obj/item/device/floor_painter, VENDOR_ITEM_REGULAR),
list("Armor Painter", round(scale * 20), /obj/item/device/pipe_painter, VENDOR_ITEM_REGULAR),

list("OPTICS", -1, null, null, null),
list("Advanced Medical Optic (CORPSMAN ONLY)", round(scale * 4), /obj/item/device/helmet_visor/medical/advanced, VENDOR_ITEM_REGULAR),
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68 changes: 2 additions & 66 deletions code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1909,18 +1909,8 @@ GLOBAL_LIST_INIT(armor_paints_heavy, list("padded" = "H1", "padless" = "H2", "pa
/obj/item/device/armor_painter/New()
..()
modes = new()
if(istype(A,/obj/item/clothing/suit/storage/marine/light))
to_chat(user, "it's an light armor.")
for(var/C in GLOB.armor_paints_light)
modes += "[C]"
if(istype(A,/obj/item/clothing/suit/storage/marine/medium))
to_chat(user, "it's an meduim armor.")
for(var/C in GLOB.armor_paints_medium)
modes += "[C]"
if(istype(A,/obj/item/clothing/suit/storage/marine/heavy))
to_chat(user, "it's an heavy armor.")
for(var/C in GLOB.armor_paints_heavy)
modes += "[C]"
for(var/C in GLOB.armor_paints)
modes += "[C]"
mode = pick(modes)

/obj/item/device/armor_painter/afterattack(atom/A, mob/user as mob, proximity)
Expand Down Expand Up @@ -1955,57 +1945,3 @@ GLOBAL_LIST_INIT(armor_paints_heavy, list("padded" = "H1", "padless" = "H2", "pa
. = ..()
. += "It is in [mode] mode."


/obj/item/clothing/suit/storage/marine/light/padded
icon_state = "L1"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/light/padless
icon_state = "L2"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/light/padless_lines
icon_state = "L3"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/light/carrier
icon_state = "L4"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/light/skull
icon_state = "L5"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/light/smooth
icon_state = "L6"
armor_variation = 0

/obj/item/clothing/suit/storage/marine/medium/padded
name = "M3 pattern padded marine armor"
icon_state = "1"
specialty = "M3 pattern padded marine"

/obj/item/clothing/suit/storage/marine/medium/padless
name = "M3 pattern padless marine armor"
icon_state = "2"
specialty = "M3 pattern padless marine"

/obj/item/clothing/suit/storage/marine/medium/padless_lines
name = "M3 pattern ridged marine armor"
icon_state = "3"
specialty = "M3 pattern ridged marine"

/obj/item/clothing/suit/storage/marine/medium/carrier
name = "M3 pattern carrier marine armor"
icon_state = "4"
specialty = "M3 pattern carrier marine"

/obj/item/clothing/suit/storage/marine/medium/skull
name = "M3 pattern skull marine armor"
icon_state = "5"
specialty = "M3 pattern skull marine"

/obj/item/clothing/suit/storage/marine/medium/smooth
name = "M3 pattern smooth marine armor"
icon_state = "6"
specialty = "M3 pattern smooth marine"

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