Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Larva surge is limited by marines/xenos ratio (#3592)
# About the pull request Xenos after hijack now get larva based on marines/xenos ratio. Instead of infinite larva, larva surge will try to increase the initial amount of xenos on hijack to 50% of marines forces over time (with a minimum of 5 larvas, if xenos already have good numbers). # Explain why it's good for the game Initially, if I remember correctly, larva surge was brought into the game to discourage marines from early meta-evacuations, which is fair. But consequently, it really hurt the hijack sequence. Even if marines evac fair and square, larva surge still comes in action and makes situation for marines even worse, utterly discouraging everything but either boomrushing the Alamo or holding lifeboats to evac. This resulted in hijacks being very repetitive and boring. More than that, larva surge is extremely busted on lowpop due to the fact you can get around 20 xenos from nothing, making lowpop hijack even less interesting. So with this change marines will still get punished for evaccing with good numbers, but won't be penalized as much for honest evacuations. So hopefully, we will see more variety of hijacks and more interesting stories! P.S. if you have a better formula, let me know. # Testing Photographs and Procedure <details> My friend @Diegoflores31 tested this for me, thanks! <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: ihatethisengine balance: larva surge is limited by marines/xenos ratio fix: xenos no longer get free larva from abandoned facehuggers during hijack /:cl: --------- Co-authored-by: ihatethisengine <[email protected]> Co-authored-by: fira <[email protected]>
- Loading branch information