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Swaps out all backpacks to be light to fit in with the ERTs fast resp…
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…onse theme, others will remain in code
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spartanbobby committed Aug 5, 2023
1 parent 5f3ad6f commit 601a533
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Showing 2 changed files with 7 additions and 7 deletions.
8 changes: 4 additions & 4 deletions code/game/objects/items/storage/backpack.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1113,23 +1113,23 @@ GLOBAL_LIST_EMPTY_TYPED(radio_packs, /obj/item/storage/backpack/marine/satchel/r
desc = "The heavy-carry pack of the RMC forces. Designed to lug the most amount of gear into the battlefield."
icon_state = "backpack_large"
item_state = "backpack_large"
max_storage_space = 26
max_storage_space = 27

/obj/item/storage/backpack/rmc/medium
name = "\improper standard RMC backpack"
desc = "A TWE military standard-carry RMC combat pack MK3."
icon_state = "backpack_medium"
item_state = "backpack_medium"
worn_accessible = TRUE
max_storage_space = 25
max_storage_space = 24

/obj/item/storage/backpack/rmc/light
name = "\improper lightweight RMC backpack"
desc = "A TWE military light-carry RMC combat pack MK3."
icon_state = "backpack_small"
item_state = "backpack_small"
worn_accessible = TRUE
max_storage_space = 23
max_storage_space = 21

/obj/item/storage/backpack/rmc/frame //One sorry sod should have to lug this about spawns in their shuttle currently
name = "\improper RMC carry-frame"
Expand All @@ -1146,4 +1146,4 @@ GLOBAL_LIST_EMPTY_TYPED(radio_packs, /obj/item/storage/backpack/marine/satchel/r
icon_state = "rmc_general"
item_state = "rmc_general"
has_gamemode_skin = FALSE
max_storage_space = 23
max_storage_space = 21
6 changes: 3 additions & 3 deletions code/modules/gear_presets/royal_marines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -78,7 +78,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/royal_marine/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health, WEAR_EYES)
//
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/heavy, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/light, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv, WEAR_IN_BACK)
Expand Down Expand Up @@ -123,7 +123,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/royal_marine/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health, WEAR_EYES)
//
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/medium, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/light, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv, WEAR_IN_BACK)
Expand Down Expand Up @@ -216,7 +216,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/royal_marine/knife, WEAR_FEET)
new_human.equip_to_slot(new /obj/item/clothing/glasses/night/m56_goggles, WEAR_EYES)
//
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/medium, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/rmc/light, WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/plastic/breaching_charge, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv, WEAR_IN_BACK)
Expand Down

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