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Adjust probability of rare death noises
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Ben10083 committed Jul 5, 2023
1 parent d6d6b7e commit 60bd4e1
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/mob/living/carbon/human/species/synthetic.dm
Original file line number Diff line number Diff line change
Expand Up @@ -120,7 +120,7 @@
// Special death noise for Working Joe
/datum/species/synthetic/colonial/working_joe/handle_death(mob/living/carbon/human/H, gibbed)
if(!gibbed) //A gibbed Joe won't have a death rattle
playsound(H.loc, pick_weight(list('sound/voice/joe/death_normal.ogg' = 85, 'sound/voice/joe/death_silence.ogg' = 5, 'sound/voice/joe/death_tomorrow.ogg' = 5,'sound/voice/joe/death_dream.ogg' = 5)), 50, FALSE)
playsound(H.loc, pick_weight(list('sound/voice/joe/death_normal.ogg' = 75, 'sound/voice/joe/death_silence.ogg' = 10, 'sound/voice/joe/death_tomorrow.ogg' = 10,'sound/voice/joe/death_dream.ogg' = 5)), 50, FALSE)

// Synth used for W-Y Deathsquads
/datum/species/synthetic/colonial/combat
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