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Ds doorgun no longer hits cades (#5209)
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Makes DS doorgun able to shoot over cades

# Explain why it's good for the game

right now you can not use DS doorgun without taking out the whole FOB.
that is kinda dumb considering that it can not be moved next to cade
unlike normal mg. makes doorgun somewhat viable, at least it will not
grief marines


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: DS doorgun can shoot over cades
/:cl:

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Co-authored-by: fira <[email protected]>
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cuberound and fira authored Dec 16, 2023
1 parent 8c3e85b commit 611ed39
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3 changes: 3 additions & 0 deletions code/datums/ammo/bullet/special_ammo.dm
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BULLET_TRAIT_ENTRY(/datum/element/bullet_trait_iff)
))

/datum/ammo/bullet/machinegun/doorgun
flags_ammo_behavior = AMMO_BALLISTIC | AMMO_IGNORE_COVER

/datum/ammo/bullet/machinegun/auto // for M2C, automatic variant for M56D, stats for bullet should always be moderately overtuned to fulfill its ultra-offense + flank-push purpose
name = "heavy machinegun bullet"

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1 change: 1 addition & 0 deletions code/modules/cm_marines/smartgun_mount.dm
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Expand Up @@ -1080,6 +1080,7 @@
projectile_coverage = PROJECTILE_COVERAGE_HIGH
icon = 'icons/turf/whiskeyoutpost.dmi'
zoom = 1
ammo = /datum/ammo/bullet/machinegun/doorgun

/obj/structure/machinery/m56d_hmg/mg_turret/dropship
name = "\improper scoped M56D heavy machine gun"
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