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changes pyro and GL armour to be the standard medium+ light range (#5970
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# About the pull request
Increases armour light range on pyro/GL armour to 5
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# Explain why it's good for the game
Missed during the buff of armour lighting
# Testing Photographs and Procedure

<details>
<summary>Screenshots & Videos</summary>

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# Changelog

:cl:
balance: increased GL and pyro armour light range to properly match
other armours like it.
/:cl:
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Mister-moon1 committed Apr 7, 2024
1 parent 2836c99 commit 634fe58
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Showing 2 changed files with 4 additions and 1 deletion.
1 change: 1 addition & 0 deletions code/modules/clothing/suits/marine_armor/_marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -628,6 +628,7 @@
slowdown = SLOWDOWN_ARMOR_HEAVY
specialty = "M3-G4 grenadier"
unacidable = TRUE
light_range = 5

/obj/item/clothing/suit/storage/marine/M3T
name = "\improper M3-T light armor"
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4 changes: 3 additions & 1 deletion code/modules/clothing/suits/marine_armor/spec_fire.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,8 +4,10 @@
name = "\improper M35 pyrotechnician armor"
desc = "A custom set of M35 armor designed for use by USCM Pyrotechnicians."
icon_state = "pyro_armor"
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
slowdown = SLOWDOWN_ARMOR_MEDIUM
armor_internaldamage = CLOTHING_ARMOR_MEDIUMHIGH
armor_bio = CLOTHING_ARMOR_MEDIUMHIGH
light_range = 5
fire_intensity_resistance = BURN_LEVEL_TIER_1
max_heat_protection_temperature = FIRESUIT_MAX_HEAT_PROT
flags_armor_protection = BODY_FLAG_CHEST|BODY_FLAG_GROIN|BODY_FLAG_ARMS|BODY_FLAG_LEGS|BODY_FLAG_FEET
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