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Predalien feral smash tweaks (#6993)
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# About the pull request
Removes delay on missing a click and increases the stun to 3 seconds
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# Explain why it's good for the game
For a caste that is supposed to be a direct counter to preds, the main
ability is underwhelming and borderline unusable unless you have a
number of hours fighting pred with warrior already, this isnt even
including the fact that said pred is running around with a plasma rifle
not trying to get near you

With all the risks you are at for just existing, your entire moveset and
counter potential of a caste that is rare to normal play, and the fact
that you can just not be experienced in warrior to get a role of
predalien, I think its fair to have 0 delay if you miss feral smash
along with more reward
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# Testing Photographs and Procedure
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# Changelog

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:cl:
balance: increased feral smash stun to 3 seconds
balance: removed the possibility of "missing" a feral smash attack
/:cl:

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Mister-moon1 authored Aug 23, 2024
1 parent 32887dc commit 650e296
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// Configurables
var/grab_range = 4
var/click_miss_cooldown = 15
var/twitch_message_cooldown = 0 //apparently this is necessary for a tiny code that makes the lunge message on cooldown not be spammable, doesn't need to be big so 5 will do.
var/smash_damage = 20
var/smash_scale = 10
var/stun_duration = 2 SECONDS
var/stun_duration = 3 SECONDS

/datum/action/xeno_action/activable/feralfrenzy
name = "Feral Frenzy"
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Expand Up @@ -220,7 +220,6 @@
return

if(predalien_smash.can_not_harm(affected_atom) || !ismob(affected_atom))
apply_cooldown_override(click_miss_cooldown)
return


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