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Almayer Maintenence Light Adjustments (#3731)
# About the pull request Half a dozen rooms in Maint did not have any light fixtures at all (including rooms that were meant to be work spaces and storage. Added 1 small light to each of these rooms. Additionally, added one small light near important gameplay objects (1x near the ladder in upper port aft, and 1x near a door in upper starboard mid). The dark atmosphere of the corridors should remain 99.99% untouched. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Places like work spaces and food storage should have lights of some kind. Rooms, broadly speaking should have a light as well. This adds the bare minimum to closed off rooms as well as adds lights to two significant gameplay objects on the map (a ladder and a door) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: maptweak: Added a small light to unlit rooms. /:cl:
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