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Almayer Maintenence Light Adjustments (#3731)
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# About the pull request
Half a dozen rooms in Maint did not have any light fixtures at all
(including rooms that were meant to be work spaces and storage. Added 1
small light to each of these rooms. Additionally, added one small light
near important gameplay objects (1x near the ladder in upper port aft,
and 1x near a door in upper starboard mid). The dark atmosphere of the
corridors should remain 99.99% untouched.
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# Explain why it's good for the game
Places like work spaces and food storage should have lights of some
kind. Rooms, broadly speaking should have a light as well. This adds the
bare minimum to closed off rooms as well as adds lights to two
significant gameplay objects on the map (a ladder and a door)
# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
maptweak: Added a small light to unlit rooms.
/:cl:
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blackdragonTOW committed Jun 28, 2023
1 parent e709059 commit 662abf1
Showing 1 changed file with 33 additions and 4 deletions.
37 changes: 33 additions & 4 deletions maps/map_files/USS_Almayer/USS_Almayer.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -993,6 +993,9 @@
/obj/structure/closet,
/obj/item/clothing/suit/armor/riot/marine/vintage_riot,
/obj/item/clothing/head/helmet/riot/vintage_riot,
/obj/structure/machinery/light/small{
dir = 1
},
/turf/open/floor/almayer{
icon_state = "plate"
},
Expand Down Expand Up @@ -6497,6 +6500,9 @@
pixel_x = 8;
pixel_y = -32
},
/obj/structure/machinery/light/small{
dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
Expand Down Expand Up @@ -28329,6 +28335,9 @@
"cBd" = (
/obj/structure/surface/rack,
/obj/item/reagent_container/food/snacks/wrapped/chunk,
/obj/structure/machinery/light/small{
dir = 4
},
/turf/open/floor/almayer{
icon_state = "cargo"
},
Expand Down Expand Up @@ -33616,6 +33625,9 @@
dir = 8
},
/obj/effect/decal/cleanable/blood,
/obj/structure/machinery/light/small{
dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
Expand Down Expand Up @@ -38094,6 +38106,12 @@
icon_state = "plate"
},
/area/almayer/hull/lower_hull/l_f_p)
"gXh" = (
/obj/structure/machinery/light/small{
dir = 8
},
/turf/open/floor/plating/plating_catwalk,
/area/almayer/hull/upper_hull/u_m_s)
"gXl" = (
/obj/structure/closet/secure_closet/personal/cabinet{
req_access_txt = "5"
Expand Down Expand Up @@ -68843,6 +68861,14 @@
icon_state = "dark_sterile"
},
/area/almayer/engineering/laundry)
"vqO" = (
/obj/structure/machinery/light/small{
dir = 4
},
/turf/open/floor/almayer{
icon_state = "plate"
},
/area/almayer/hull/upper_hull/u_a_p)
"vqW" = (
/obj/structure/disposalpipe/segment{
dir = 4
Expand Down Expand Up @@ -71972,6 +71998,9 @@
desc = "A small coin, bearing the falling falcons insignia.";
name = "falling falcons challenge coin"
},
/obj/structure/machinery/light/small{
dir = 8
},
/turf/open/floor/almayer{
icon_state = "plate"
},
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Expand Down Expand Up @@ -115357,7 +115386,7 @@ aag
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