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Adds a new Nightmare Insert on LV-624 (#5652)
# About the pull request Adds a new Nightmare Insert on LV, including a Paranoid Executive and his Corporate Security Detail fortifying the Corporate Dome in hopes of Company rescue. (Those ~~corpses~~ poor colonists in the Garage totally did not get firing lined because they tried to break in the Dome while the xenos were eating their ass.) # Explain why it's good for the game Firstly, the Roadmap has an objective to add more nightmare inserts (Plus, I learned from my previous RMC nightmare insert and DIDN'T make them military survivors.) Secondly, this also fulfills the other roadmap objective to spawn the survivors together (Yipee!) Now, from a balance perspective, I used the normal goon survs, added some extra metal/plasteel/sandbags, a PMC nade, a hacked PMC Motion detection and alot of barricades spread around the Dome, also moved the vendors and tables to a more defensable position and gave the CL an FP with ammo. Thought about giving them a Wey-Med or some claymores, I'll see about it. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ### The New Corporate Dome ![image](https://github.com/cmss13-devs/cmss13/assets/79063506/21dfb274-dfb0-4ea3-a4ca-93d03817c864) </details> # Changelog :cl: add: Added a CL and Goon nightmare insert spawn. mapadd: added a new nightmare insert on LV which revamps the Corporate Dome into a holdout. /:cl: --------- Co-authored-by: Jeff Watchson <[email protected]>
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code/modules/gear_presets/survivors/lv_624/corporate_dome_insert_lv624.dm
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// /obj/effect/landmark/survivor_spawner/lv624_corporate_dome/cl | ||
// corporatedomehold.dmm | ||
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||
/datum/equipment_preset/survivor/wy/executive | ||
name = "Survivor - LV-624 Paranoid Corporate Liaison" | ||
flags = EQUIPMENT_PRESET_START_OF_ROUND | ||
paygrade = PAY_SHORT_WYC5 | ||
skills = /datum/skills/civilian/survivor/manager | ||
assignment = "LV-624 Corporate Liaison" | ||
idtype = /obj/item/card/id/silver/clearance_badge/cl | ||
faction_group = list(FACTION_WY, FACTION_SURVIVOR) | ||
access = list( | ||
ACCESS_WY_GENERAL, | ||
ACCESS_WY_COLONIAL, | ||
ACCESS_WY_MEDICAL, | ||
ACCESS_WY_SECURITY, | ||
ACCESS_WY_RESEARCH, | ||
ACCESS_WY_ARMORY, | ||
ACCESS_CIVILIAN_PUBLIC, | ||
ACCESS_CIVILIAN_RESEARCH, | ||
ACCESS_CIVILIAN_ENGINEERING, | ||
ACCESS_CIVILIAN_LOGISTICS, | ||
ACCESS_CIVILIAN_BRIG, | ||
ACCESS_CIVILIAN_MEDBAY, | ||
ACCESS_CIVILIAN_COMMAND, | ||
) | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_RUSSIAN) | ||
|
||
survivor_variant = CORPORATE_SURVIVOR | ||
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||
/datum/equipment_preset/survivor/wy/executive/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/field(new_human), WEAR_BODY) | ||
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) | ||
add_ice_colony_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/vp78(new_human), WEAR_WAIST) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/secure/briefcase(new_human), WEAR_L_HAND) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) | ||
add_random_cl_survivor_loot(new_human) | ||
add_random_cl_survivor_loot(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/laceup(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/full(new_human), WEAR_L_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/document(new_human), WEAR_R_STORE) |
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