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# About the pull request Additional shapes available for testing against quadtrees or elsewhere: square, ellipse, circle. Square is a simplified version of the rectangle, circle is a simplified version of the ellipse. Cleaned up existing code for shapes (rectangles), should be better documented and easier to read. Where possible converted existing RECT usage to SQUARE (everything was squares anyway). Where possible loosened defined types to the base `/datum/shape` so shape types can be swapped as desired. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Should (currently) have no effect on the game, but paves the way for more interesting uses for quadtrees. Circular areas of effect, for instance. # Testing Photographs and Procedure Boots. Sentries, flamer sentries, bell towers, flags, sentry laptop, motion detector, and egg morpher all appear to work as intended. # Changelog No player facing changes.
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