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LV Intel Update (#4378)
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# About the pull request

Rebalances intel distribution on LV by moving 1/3 of the total intel
into the caves. Part is in SW, Central, and Temple. Nightmare inserts
have been updated to account for the changes to the intel distribution.

# Explain why it's good for the game

Marines can no longer get a nuke without going into caves. Done at the
request of Morrow.

# Testing Photographs and Procedure
My super robust and well tested method was to delete every 3rd intel I
saw and move it to the caves. Went harder on close intel and science
than yellow/red. Should be good enough. Some of the central cave inserts
were hard to eyeball for the intel changes, but I'm pretty confident
that they should be standardized.

# Changelog
:cl:
balance: Moved 1/3 of all intel into the cave systems.
maptweak: 1/3 of all Intel has been redistributed into the caves.
maptweak: Nightmare inserts on the colony side and in the caves of LV
now have their intel distribution standardized.
/:cl:

---------

Co-authored-by: Morrow <[email protected]>
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c4xmaniac2 and morrowwolf authored Sep 19, 2023
1 parent 884d389 commit 6d76516
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Showing 17 changed files with 238 additions and 138 deletions.
204 changes: 123 additions & 81 deletions maps/map_files/LV624/LV624.dmm

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1 change: 0 additions & 1 deletion maps/map_files/LV624/armory/10.cheese.dmm
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Expand Up @@ -110,7 +110,6 @@
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/obj/effect/landmark/objective_landmark/close,
/turf/open/floor{
icon_state = "cult"
},
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1 change: 0 additions & 1 deletion maps/map_files/LV624/armory/10.extra.dmm
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/obj/item/explosive/grenade/flashbang,
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/obj/item/ammo_magazine/shotgun/beanbag,
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/turf/open/floor{
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},
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1 change: 0 additions & 1 deletion maps/map_files/LV624/armory/10.looted.dmm
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Expand Up @@ -79,7 +79,6 @@
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1 change: 0 additions & 1 deletion maps/map_files/LV624/cargospecial/cargospecial3_gear.dmm
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/turf/open/floor{
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icon_state = "vault"
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10 changes: 7 additions & 3 deletions maps/map_files/LV624/centralcaves/10.T.dmm
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Expand Up @@ -68,6 +68,10 @@
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/turf/open/gm/dirt,
Expand Down Expand Up @@ -154,7 +158,7 @@ w
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8 changes: 6 additions & 2 deletions maps/map_files/LV624/centralcaves/10.qc.dmm
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Expand Up @@ -54,6 +54,10 @@
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/area/lv624/ground/barrens/west_barrens)
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3 changes: 0 additions & 3 deletions maps/map_files/LV624/gym/20.pool.dmm
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Expand Up @@ -101,7 +101,6 @@
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},
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icon_state = "whitepurplecorner"
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/obj/item/clothing/mask/snorkel,
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icon_state = "whitepurplecorner"
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7 changes: 2 additions & 5 deletions maps/map_files/LV624/gym/30.alternate.dmm
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Expand Up @@ -69,11 +69,10 @@
/obj/structure/surface/rack,
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/obj/item/clothing/shoes/orange{
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/obj/effect/landmark/objective_landmark/close,
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icon_state = "whitepurplecorner"
Expand Down Expand Up @@ -373,7 +372,6 @@
"DH" = (
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icon_state = "whitepurplecorner"
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id = "lv_gym_1";
name = "treadmill"
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/obj/effect/landmark/objective_landmark/medium,
/turf/open/floor{
dir = 4;
icon_state = "whitepurplecorner"
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24 changes: 10 additions & 14 deletions maps/map_files/LV624/hydro/30.destroyed.dmm
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Expand Up @@ -64,15 +64,15 @@
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/turf/open/floor{
icon_state = "platingdmg1"
Expand Down Expand Up @@ -171,10 +171,10 @@
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armor_bio = 10;
armor_bomb = 10;
armor_bullet = 15;
Expand All @@ -580,6 +575,7 @@
armor_laser = 15;
armor_melee = 15;
armor_rad = 10;
name = "damaged WY PMC gloves";
pixel_y = 9
},
/turf/open/floor/plating,
Expand All @@ -591,8 +587,6 @@
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armor_bullet = 15;
Expand All @@ -601,8 +595,10 @@
armor_laser = 5;
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desc = "The height of fashion, but these look to be woven with protective fiber. This pair seems heavily damaged, especially around the soles...";
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dir = 9;
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36 changes: 34 additions & 2 deletions maps/map_files/LV624/maintemple/1.intact.dmm
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Expand Up @@ -130,6 +130,7 @@
desc = "An old hide from a fearsome creature.";
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"hA" = (
Expand Down Expand Up @@ -507,6 +516,7 @@
color = "#6b675e"
},
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color = "#5e5d5d";
icon_state = "multi_tiles"
Expand Down Expand Up @@ -1148,6 +1158,25 @@
icon_state = "multi_tiles"
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"LF" = (
Expand Down Expand Up @@ -1710,6 +1740,7 @@
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"SF" = (
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pixel_y = 7
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dir = 1;
icon_state = "squareswood"
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Jc
Jc
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mv
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