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Pods tweaks and features, changes to pods crash chance (#3945)
# About the pull request Xenos can break and acid manually locked pods' doors, but still cannot slash/acid them before evac is called to prevent metagaming. Pod cannot launch without doors. No more delaying in pods. Early launch has a 75% chance of crash, launch after the evacuation timer (whether manual or automatic) has only 25%. CL's pod has a 25% chance of crash on early launch and only 5% otherwise. # Explain why it's good for the game Encourages players to actually play during hijack sequence. You need to live for long enough to have a better chance to evac on pods, but if situation is dire you can still risk it. If you crash, your story continues. Also, no more delayers in pods. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> </details> # Changelog :cl: ihatethisengine balance: early pod launch now has a 75% chance of crashing, launch after the timer has a 25% chance. add: CL's pod has a 25% chance of crashing on early launch and only 5% otherwise. add: xenos can slash and melt manually locked pod's doors. /:cl: --------- Co-authored-by: ihatethisengine <[email protected]> Co-authored-by: harryob <[email protected]>
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