-
Notifications
You must be signed in to change notification settings - Fork 565
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
added faction weapon spawns for uscm upp clf and pmc
- Loading branch information
1 parent
6f16651
commit 7279bd5
Showing
2 changed files
with
205 additions
and
0 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,204 @@ | ||
/* | ||
* USCM weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/uscm_primary | ||
name = "USCM primary weapon spawner" | ||
desc = "spawns USCM primary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m41a = /obj/item/ammo_magazine/rifle, | ||
/obj/item/weapon/gun/rifle/m41a/tactical = /obj/item/ammo_magazine/rifle, | ||
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39, | ||
/obj/item/weapon/gun/smg/m39 = /obj/item/ammo_magazine/smg/m39, | ||
/obj/item/weapon/gun/shotgun/pump = /datum/ammo/bullet/shotgun/buckshot | ||
) | ||
|
||
/obj/effect/spawner/random/gun/uscm_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
|
||
/obj/effect/spawner/random/gun/uscm_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
|
||
/obj/effect/spawner/random/gun/uscm_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
|
||
/obj/effect/spawner/random/gun/uscm_secondary | ||
name = "USCM secondary weapon spawner" | ||
desc = "spawns USCM secondary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/m4a3 = /obj/item/ammo_magazine/pistol, | ||
/obj/item/weapon/gun/revolver/m44 = /obj/item/ammo_magazine/handful/revolver/marksman | ||
) | ||
|
||
/obj/effect/spawner/random/gun/uscm_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
|
||
/obj/effect/spawner/random/gun/uscm_secondary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
|
||
/obj/effect/spawner/random/gun/uscm_secondary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_80" | ||
|
||
|
||
/* | ||
* UPP weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/upp_primary | ||
name = "UPP primary weapon spawner" | ||
desc = "spawns UPP primary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/smg/bizon/upp = /obj/item/ammo_magazine/smg/bizon, | ||
/obj/item/weapon/gun/rifle/type71 = /obj/item/ammo_magazine/rifle/type71, | ||
/obj/item/weapon/gun/rifle/type71/carbine = /obj/item/ammo_magazine/rifle/type71 | ||
) | ||
|
||
/obj/effect/spawner/random/gun/upp_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
|
||
/obj/effect/spawner/random/gun/upp_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
|
||
/obj/effect/spawner/random/gun/upp_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
|
||
/obj/effect/spawner/random/gun/upp_secondary | ||
name = "UPP secondary weapon spawner" | ||
desc = "spawns UPP secondary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/t73 = /obj/item/ammo_magazine/pistol/t73, | ||
/obj/item/weapon/gun/pistol/np92 = /obj/item/ammo_magazine/pistol/np92, | ||
/obj/item/weapon/gun/revolver/upp = /obj/item/ammo_magazine/revolver/upp | ||
) | ||
|
||
/obj/effect/spawner/random/gun/upp_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
|
||
/obj/effect/spawner/random/gun/upp_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
|
||
/obj/effect/spawner/random/gun/upp_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" | ||
/* | ||
* PMC weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/pmc_primary | ||
name = "PMC primary weapon spawner" | ||
desc = "spawns PMC primary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m41a/elite = /obj/item/ammo_magazine/rifle/ap, | ||
/obj/item/weapon/gun/rifle/m41a/elite = /obj/item/ammo_magazine/rifle/extended, | ||
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/ap, | ||
/obj/item/weapon/gun/smg/m39/elite = /obj/item/ammo_magazine/smg/m39/extended, | ||
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23/ap, | ||
/obj/item/weapon/gun/rifle/nsg23 = /obj/item/ammo_magazine/rifle/nsg23/extended | ||
) | ||
|
||
/obj/effect/spawner/random/gun/pmc_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
|
||
/obj/effect/spawner/random/gun/pmc_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
|
||
/obj/effect/spawner/random/gun/pmc_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
|
||
/obj/effect/spawner/random/gun/pmc_secondary | ||
name = "PMC secondary weapon spawner" | ||
desc = "spawns PMC secondary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/vp78 = /obj/item/ammo_magazine/pistol/vp78, | ||
/obj/item/weapon/gun/pistol/mod88 = /obj/item/ammo_magazine/pistol/mod88 | ||
) | ||
|
||
/obj/effect/spawner/random/gun/pmc_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
|
||
/obj/effect/spawner/random/gun/pmc_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
|
||
/obj/effect/spawner/random/gun/pmc_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" | ||
|
||
/* | ||
* CLF weapons | ||
*/ | ||
/obj/effect/spawner/random/gun/clf_primary | ||
name = "CLF primary weapon spawner" | ||
desc = "spawns CLF primary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/rifle/m16 = /obj/item/ammo_magazine/rifle/m16, | ||
/obj/item/weapon/gun/rifle/mar40/carbine = /obj/item/ammo_magazine/rifle/mar40 | ||
) | ||
|
||
/obj/effect/spawner/random/gun/clf_primary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_20" | ||
|
||
/obj/effect/spawner/random/gun/clf_primary/midchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_rifle_50" | ||
|
||
/obj/effect/spawner/random/gun/clf_primary/highchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_rifle_80" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary | ||
name = "CLF secondary weapon spawner" | ||
desc = "spawns CLF secondary weapons" | ||
spawn_nothing_percentage = 0 | ||
mags_max = 2 | ||
mags_min = 1 | ||
guns = list( | ||
/obj/item/weapon/gun/pistol/kt42 = /obj/item/ammo_magazine/pistol/kt42, | ||
/obj/item/weapon/gun/pistol/b92fs = /obj/item/ammo_magazine/pistol/b92fs | ||
) | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary/lowchance | ||
spawn_nothing_percentage = 80 | ||
icon_state = "loot_pistol_20" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary/medchance | ||
spawn_nothing_percentage = 50 | ||
icon_state = "loot_pistol_50" | ||
|
||
/obj/effect/spawner/random/gun/clf_secondary/highchance | ||
spawn_nothing_percentage = 20 | ||
icon_state = "loot_pistol_80" |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters