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# About the pull request This PR is a followup to #3644 and #3666 to implement the weeded states for xenos. I only created 3 states but the images are unique per caste other than drones that have the same silhouette as lurkers, spitters, and sentinels. As before, only bodies that are no longer draggable by xenos can merge with weeds when dead. This means larva and bursted do not merge with weeds. # Explain why it's good for the game Much like the case for humans, this is for more immersion and to declutter the battlefield. Technically it makes IO's jobs slightly harder since they need to clear weeds to more easily find xeno corpses, but they should be clearing weeds anyways. # Testing Photographs and Procedure ![0](https://github.com/cmss13-devs/cmss13/assets/76988376/a4a2ba67-e2ee-4ac6-95f1-15a5e6bc0770) ![1](https://github.com/cmss13-devs/cmss13/assets/76988376/d8cf56b4-3f46-4c7b-8f00-3aafddfdd3c5) ![2](https://github.com/cmss13-devs/cmss13/assets/76988376/02630b1c-1f97-46ea-8267-1ded2066b241) ![3](https://github.com/cmss13-devs/cmss13/assets/76988376/c5b4c6fd-4fe4-4bc1-a1a8-badf7ee0eb4d) ![4](https://github.com/cmss13-devs/cmss13/assets/76988376/11acffca-eb7b-4de2-941a-2a771a00b0f7) Tweaked Queen to remove most black pixels immediately: ![image](https://github.com/cmss13-devs/cmss13/assets/76988376/7e3f8997-869a-402a-9e8f-841d152c2f70) # Changelog :cl: Drathek add: Implemented xeno corpse weed merging imageadd: Added 48 sprites, 3 stages per caste silhouette, for xeno weeded corpses fix: Fixes ghosts not displaying their name on hover if weeded and weird behavior when orbited via ctrl+click /:cl:
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