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# About the pull request This PR: Adds NVG optics Removes functional tube NVGs from gameplay Adds a hotkey to cycle optics Refactors a bunch of backend optic stuff to make it less redundant Stops helmet destruction, or somehow visors in helmets destruction ???, from forcing a HUD or effect to stay on Adds special marine raider optic which gives night vision, medical readouts, and USCM HUD. Adds examine text for visors Adds research publication to advanced medical optic # Explain why it's good for the game Optics are awesome! Better code is good (at least I hope it's better) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow add: Added NVG optics add: Added a hotkey to cycle optics add: Added special marine raider optic add: Added examine text for optics add: Added research publication to advanced medical optic del: Removed functional tube NVGs from gameplay refactor: Moved some optics code around to make it less redundant fix: Fixed a bug with duplicate optic actions fix: Fixed a reported bug where HUDs would stay on forever with destruction of a helmet /:cl:
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