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Working Joes no longer than have a gradient on their rare hair.
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Ben10083 committed Jul 6, 2023
1 parent 1bb219e commit 7812ea0
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2 changes: 2 additions & 0 deletions code/modules/gear_presets/synths.dm
Original file line number Diff line number Diff line change
Expand Up @@ -532,6 +532,8 @@
new_human.h_style = "Bald"
new_human.f_style = "Shaved"
if(prob(5))
if(new_human.grad_style != "None") //if person had Hair Dye trait on character used to load in Working Joe, this forces off the gradient
new_human.grad_style = "None"
new_human.h_style = "Shoulder-length Hair" //Added the chance of hair as per Monkeyfist lore accuracy
new_human.r_eyes = 0
new_human.g_eyes = 0
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