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# About the pull request Marines can destroy tents with an E-tool or shovel Scattered the 4 tents to (the four corners) their own respective department with the big tent being in Bravo Bunks You can no longer stand behind tent, (increases all tent height by 1) Re-wrote xeno attacks on tents so it gives more feedback and is handled similarly to cades being attacked Fixed bug where xenos can't slash the tent (or people in the tents) from the sides Fixed bug where tent would possibly block bullets Fixed bug where staying inside a tent that's being deleted will give your permanent see-through roof vision # Explain why it's good for the game Tents were soft-griefing the marines by being poorly placed with no way to remove them. This will allow marines to take down poorly placed tents While pushing the responsibility of the tents onto the department that decides to take it down. Big tent (RP tent) is in bravo bunks as it is an all access area where anyone can grab it, from bravo marines to CL or mess sergeant The north walls of tents are now full density blocks no one should be able to enter or hide behind it (or hide traps/sentry items behind there) Bug bad for the rest # Changelog :cl: ghostsheet add: Tents can be destroyed with an E-tool. add: Tents are now in their respective department, Big tent is now in Bravo Bunks. add: You can no longer stand behind a tent. fix: Xenos can now slash tents from the side. fix: Tents no longer randomly block bullets. fix: Staying inside a tent when it is destroyed no longer give your permanent see-through roof vision. /:cl:
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