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Fix LateInitialize not occurring for poddoors for relativewall_neighb…
…ours (#5892) # About the pull request This PR is a followup to #5821 where I forgot to check if LateInitialize was occurring since it requires a hint to do so. Previously they would call the proc after a timer, but it made more sense to do so in LateInitialize. However, I am not able to find anywhere this even visually has any effect so I'm not sure its necessary for the doors to be calling `relativewall_neighbours`. # Explain why it's good for the game Fixes dead code. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Drathek fix: Fix pod doors no longer updating adjacent tiles /:cl:
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