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# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game Playable huggers are supposed to help xenos cap on the frontline and be comparable to an egg morpher \ carrier, they aren't supposed to go off on solo missions and you shouldn't need to react to a hugger within 1 second or be removed from the round for 30 minutes. This puts their hug time inline with carrier (which I still think is stupid since a carrier literally slams hugger into your face but w/e) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: Increased facehugger leap windup time from 1 second to 2 seconds (crawling hug time unchanged) balance: Increased facehugger health loss off weeds from 1 to 2 balance: Facehuggers now lose health off weeds regardless of if resting or not (exception is watcher in watch mode) /:cl:
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