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Merge branch 'master' into CIC-Power
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LC4492 authored Nov 26, 2023
2 parents 4d41a3b + 3296a8f commit 7b50b84
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Showing 524 changed files with 3,361 additions and 3,761 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/admin.dm
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
#define NOTE_SYNTHETIC 4
#define NOTE_YAUTJA 5
///Note categories in text form, in order of their numerical #defines.
var/global/list/note_categories = list("Admin", "Merit", "Commanding Officer", "Synthetic", "Yautja")
GLOBAL_LIST_INIT(note_categories, list("Admin", "Merit", "Commanding Officer", "Synthetic", "Yautja"))

#define ADMIN_FLW(user) "(<a href='?_src_=admin_holder;[HrefToken(forceGlobal = TRUE)];adminplayerobservefollow=[REF(user)]'>FLW</a>)"
#define ADMIN_PP(user) "(<a href='?_src_=admin_holder;[HrefToken(forceGlobal = TRUE)];adminplayeropts=[REF(user)]'>PP</a>)"
Expand Down
3 changes: 0 additions & 3 deletions code/__DEFINES/atmospherics.dm
Original file line number Diff line number Diff line change
Expand Up @@ -37,9 +37,6 @@
#define GAS_TYPE_PHORON "phoron"
#define GAS_TYPE_CO2 "carbon dioxyde"

/// This was a define, but I changed it to a variable so it can be changed in-game.(kept the all-caps definition because... code...) -Errorage
var/MAX_EXPLOSION_RANGE = 14

/// Used in /obj/structure/pipes/vents/proc/create_gas
#define VENT_GAS_SMOKE "Smoke"
#define VENT_GAS_CN20 "CN20 Nerve Gas"
Expand Down
20 changes: 0 additions & 20 deletions code/__DEFINES/clans.dm
Original file line number Diff line number Diff line change
Expand Up @@ -49,26 +49,6 @@
/// Scales with clan size
#define CLAN_LIMIT_SIZE 2

var/global/list/datum/yautja_rank/clan_ranks = list(
CLAN_RANK_UNBLOODED = new /datum/yautja_rank/unblooded(),
CLAN_RANK_YOUNG = new /datum/yautja_rank/young(),
CLAN_RANK_BLOODED = new /datum/yautja_rank/blooded(),
CLAN_RANK_ELITE = new /datum/yautja_rank/elite(),
CLAN_RANK_ELDER = new /datum/yautja_rank/elder(),
CLAN_RANK_LEADER = new /datum/yautja_rank/leader(),
CLAN_RANK_ADMIN = new /datum/yautja_rank/ancient()
)

var/global/list/clan_ranks_ordered = list(
CLAN_RANK_UNBLOODED = CLAN_RANK_UNBLOODED_INT,
CLAN_RANK_YOUNG = CLAN_RANK_YOUNG_INT,
CLAN_RANK_BLOODED = CLAN_RANK_BLOODED_INT,
CLAN_RANK_ELITE = CLAN_RANK_ELITE_INT,
CLAN_RANK_ELDER = CLAN_RANK_ELDER_INT,
CLAN_RANK_LEADER = CLAN_RANK_LEADER_INT,
CLAN_RANK_ADMIN = CLAN_RANK_ADMIN_INT
)

#define CLAN_HREF "clan_href"
#define CLAN_TARGET_HREF "clan_target_href"

Expand Down
4 changes: 2 additions & 2 deletions code/__DEFINES/equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -493,7 +493,7 @@ GLOBAL_LIST_INIT(slot_to_contained_sprite_shorthand, list(
#define UNIFORM_VEND_DRESS_EXTRA "dress extra"


var/global/list/uniform_categories = list(
GLOBAL_LIST_INIT(uniform_categories, list(
"UTILITY" = list(UNIFORM_VEND_UTILITY_UNIFORM, UNIFORM_VEND_UTILITY_JACKET, UNIFORM_VEND_UTILITY_HEAD, UNIFORM_VEND_UTILITY_GLOVES, UNIFORM_VEND_UTILITY_SHOES),
"UTILITY EXTRAS" = list(UNIFORM_VEND_UTILITY_EXTRA),
"SERVICE" = list(UNIFORM_VEND_SERVICE_UNIFORM, UNIFORM_VEND_SERVICE_JACKET, UNIFORM_VEND_SERVICE_GLOVES, UNIFORM_VEND_SERVICE_SHOES),
Expand All @@ -502,7 +502,7 @@ var/global/list/uniform_categories = list(
"DRESS" = list(UNIFORM_VEND_DRESS_UNIFORM, UNIFORM_VEND_DRESS_JACKET, UNIFORM_VEND_DRESS_GLOVES, UNIFORM_VEND_DRESS_SHOES),
"DRESS HEADWEAR" = list(UNIFORM_VEND_DRESS_HEAD),
"DRESS EXTRAS" = list(UNIFORM_VEND_DRESS_EXTRA)
)
))
//=================================================


Expand Down
8 changes: 4 additions & 4 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
#define get_job_playtime(client, job) (client.player_data? LAZYACCESS(client.player_data.playtimes, job)? client.player_data.playtimes[job].total_minutes MINUTES_TO_DECISECOND : 0 : 0)
#define GET_MAPPED_ROLE(title) (RoleAuthority?.role_mappings[title] ? RoleAuthority.role_mappings[title] : RoleAuthority.roles_by_name[title])
#define GET_DEFAULT_ROLE(title) (RoleAuthority?.default_roles[title] ? RoleAuthority.default_roles[title] : title)
#define GET_MAPPED_ROLE(title) (GLOB.RoleAuthority?.role_mappings[title] ? GLOB.RoleAuthority.role_mappings[title] : GLOB.RoleAuthority.roles_by_name[title])
#define GET_DEFAULT_ROLE(title) (GLOB.RoleAuthority?.default_roles[title] ? GLOB.RoleAuthority.default_roles[title] : title)

// Squad name defines
#define SQUAD_MARINE_1 "Alpha"
Expand All @@ -24,7 +24,7 @@
#define JOB_SQUAD_ROLES /datum/timelock/squad
#define JOB_SQUAD_ROLES_LIST list(JOB_SQUAD_MARINE, JOB_SQUAD_LEADER, JOB_SQUAD_ENGI, JOB_SQUAD_MEDIC, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_TEAM_LEADER)

var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
GLOBAL_LIST_INIT(job_squad_roles, JOB_SQUAD_ROLES_LIST)

#define JOB_COLONIST "Colonist"
#define JOB_PASSENGER "Passenger"
Expand Down Expand Up @@ -72,7 +72,7 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
#define JOB_SO "Staff Officer"
#define JOB_COMMAND_ROLES /datum/timelock/command
#define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
GLOBAL_LIST_INIT(job_command_roles, JOB_COMMAND_ROLES_LIST)

#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer"
#define JOB_PILOT "Pilot Officer"
Expand Down
9 changes: 5 additions & 4 deletions code/__DEFINES/mobs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -374,7 +374,7 @@
// Hellhound strain flags
#define HELLHOUND_NORMAL "Normal"

var/list/default_onmob_icons = list(
GLOBAL_LIST_INIT(default_onmob_icons, list(
WEAR_L_HAND = 'icons/mob/humans/onmob/items_lefthand_0.dmi',
WEAR_R_HAND = 'icons/mob/humans/onmob/items_righthand_0.dmi',
WEAR_WAIST = 'icons/mob/humans/onmob/belt.dmi',
Expand All @@ -393,17 +393,17 @@ var/list/default_onmob_icons = list(
WEAR_HANDS = 'icons/mob/humans/onmob/hands.dmi',
WEAR_J_STORE = 'icons/mob/humans/onmob/suit_slot.dmi',
WEAR_ACCESSORIES = 'icons/mob/humans/onmob/ties.dmi'
)
))

var/list/default_xeno_onmob_icons = list(
GLOBAL_LIST_INIT(default_xeno_onmob_icons, list(
/mob/living/carbon/xenomorph/runner = 'icons/mob/xenos/onmob/runner.dmi',
/mob/living/carbon/xenomorph/praetorian = 'icons/mob/xenos/onmob/praetorian.dmi',
/mob/living/carbon/xenomorph/drone = 'icons/mob/xenos/onmob/drone.dmi',
/mob/living/carbon/xenomorph/warrior = 'icons/mob/xenos/onmob/warrior.dmi',
/mob/living/carbon/xenomorph/defender = 'icons/mob/xenos/onmob/defender.dmi',
/mob/living/carbon/xenomorph/sentinel = 'icons/mob/xenos/onmob/sentinel.dmi',
/mob/living/carbon/xenomorph/spitter = 'icons/mob/xenos/onmob/spitter.dmi'
)
))

// species names
#define SPECIES_HUMAN "Human"
Expand All @@ -418,3 +418,4 @@ var/list/default_xeno_onmob_icons = list(
#define EXTREMITY_LIMBS list("l_leg","l_foot","r_leg","r_foot","l_arm","l_hand","r_arm","r_hand")
#define CORE_LIMBS list("chest","head","groin")

#define SYMPTOM_ACTIVATION_PROB 3
46 changes: 23 additions & 23 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -109,34 +109,34 @@
//=================================================

//Role defines, specifically lists of roles for job bans, crew manifests and the like.
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)
GLOBAL_LIST_INIT(ROLES_COMMAND, list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN))

//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)
var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)
var/global/list/ROLES_REQUISITION = list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION)
var/global/list/ROLES_MEDICAL = list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR)
var/global/list/ROLES_MARINES = list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE)
var/global/list/ROLES_SQUAD_ALL = list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL)
GLOBAL_LIST_INIT(ROLES_CIC, list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO))
GLOBAL_LIST_INIT(ROLES_AUXIL_SUPPORT, list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT))
GLOBAL_LIST_INIT(ROLES_MISC, list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH))
GLOBAL_LIST_INIT(ROLES_POLICE, list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE))
GLOBAL_LIST_INIT(ROLES_ENGINEERING, list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH))
GLOBAL_LIST_INIT(ROLES_REQUISITION, list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION))
GLOBAL_LIST_INIT(ROLES_MEDICAL, list(JOB_CMO, JOB_RESEARCHER, JOB_DOCTOR, JOB_NURSE, JOB_WO_CMO, JOB_WO_RESEARCHER, JOB_WO_DOCTOR))
GLOBAL_LIST_INIT(ROLES_MARINES, list(JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE))
GLOBAL_LIST_INIT(ROLES_SQUAD_ALL, list(SQUAD_MARINE_1, SQUAD_MARINE_2, SQUAD_MARINE_3, SQUAD_MARINE_4, SQUAD_MARINE_5, SQUAD_MARINE_CRYO, SQUAD_MARINE_INTEL))
GLOBAL_LIST_INIT(ROLES_WO, list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER))

//Groundside roles
var/global/list/ROLES_XENO = list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH)
var/global/list/ROLES_WHITELISTED = list(JOB_SYNTH_SURVIVOR, JOB_CO_SURVIVOR, JOB_PREDATOR)
var/global/list/ROLES_SPECIAL = list(JOB_SURVIVOR)
GLOBAL_LIST_INIT(ROLES_XENO, list(JOB_XENOMORPH_QUEEN, JOB_XENOMORPH))
GLOBAL_LIST_INIT(ROLES_WHITELISTED, list(JOB_SYNTH_SURVIVOR, JOB_CO_SURVIVOR, JOB_PREDATOR))
GLOBAL_LIST_INIT(ROLES_SPECIAL, list(JOB_SURVIVOR))

var/global/list/ROLES_USCM = ROLES_CIC + ROLES_POLICE + ROLES_AUXIL_SUPPORT + ROLES_MISC + ROLES_ENGINEERING + ROLES_REQUISITION + ROLES_MEDICAL + ROLES_MARINES - ROLES_WO
var/global/list/ROLES_GROUND = ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELISTED
GLOBAL_LIST_INIT(ROLES_USCM, ROLES_CIC + GLOB.ROLES_POLICE + GLOB.ROLES_AUXIL_SUPPORT + GLOB.ROLES_MISC + GLOB.ROLES_ENGINEERING + GLOB.ROLES_REQUISITION + GLOB.ROLES_MEDICAL + GLOB.ROLES_MARINES - ROLES_WO)
GLOBAL_LIST_INIT(ROLES_GROUND, GLOB.ROLES_XENO + ROLES_SPECIAL + ROLES_WHITELISTED)

var/global/list/ROLES_DISTRESS_SIGNAL = ROLES_USCM + ROLES_GROUND
var/global/list/ROLES_FACTION_CLASH = ROLES_USCM + JOB_PREDATOR
GLOBAL_LIST_INIT(ROLES_DISTRESS_SIGNAL, GLOB.ROLES_USCM + GLOB.ROLES_GROUND)
GLOBAL_LIST_INIT(ROLES_FACTION_CLASH, ROLES_USCM + JOB_PREDATOR)


var/global/list/ROLES_UNASSIGNED = list(JOB_SQUAD_MARINE)
var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH, JOB_WO_CHIEF_REQUISITION, JOB_WO_REQUISITION, JOB_WO_CMO, JOB_WO_DOCTOR, JOB_WO_RESEARCHER, JOB_WO_SQUAD_MARINE, JOB_WO_SQUAD_MEDIC, JOB_WO_SQUAD_ENGINEER, JOB_WO_SQUAD_SMARTGUNNER, JOB_WO_SQUAD_SPECIALIST, JOB_WO_SQUAD_LEADER)
GLOBAL_LIST_INIT(ROLES_UNASSIGNED, list(JOB_SQUAD_MARINE))
//Role lists used for switch() checks in show_blurb_uscm(). Cosmetic, determines ex. "Engineering, USS Almayer", "2nd Bat. 'Falling Falcons'" etc.
#define BLURB_USCM_COMBAT JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_SEA,\
JOB_SQUAD_LEADER, JOB_SQUAD_TEAM_LEADER, JOB_SQUAD_SPECIALIST, JOB_SQUAD_SMARTGUN, JOB_SQUAD_MEDIC, JOB_SQUAD_ENGI, JOB_SQUAD_MARINE
Expand All @@ -153,7 +153,7 @@ var/global/list/ROLES_WO = list(JOB_WO_CO, JOB_WO_XO, JOB_WO_CORPORATE_LIAISON,
#define WHITELIST_COUNCIL "Council"
#define WHITELIST_LEADER "Leader"

var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL, WHITELIST_LEADER)
GLOBAL_LIST_INIT(whitelist_hierarchy, list(WHITELIST_NORMAL, WHITELIST_COUNCIL, WHITELIST_LEADER))

//=================================================
#define WHITELIST_YAUTJA (1<<0)
Expand Down Expand Up @@ -186,7 +186,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

#define WHITELIST_EVERYTHING (WHITELISTS_GENERAL|WHITELISTS_COUNCIL|WHITELISTS_LEADER)

#define isCouncil(A) (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_YAUTJA_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_SYNTHETIC_COUNCIL) || (RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_COMMANDER_COUNCIL)
#define isCouncil(A) (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_YAUTJA_COUNCIL) || (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_SYNTHETIC_COUNCIL) || (GLOB.RoleAuthority.roles_whitelist[A.ckey] & WHITELIST_COMMANDER_COUNCIL)

//=================================================

Expand Down Expand Up @@ -265,6 +265,6 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

// global vars to prevent spam of the "one xyz alive" messages

var/global/last_ares_callout
GLOBAL_VAR(last_ares_callout)

var/global/last_qm_callout
GLOBAL_VAR(last_qm_callout)
6 changes: 4 additions & 2 deletions code/__DEFINES/objects.dm
Original file line number Diff line number Diff line change
Expand Up @@ -54,6 +54,8 @@
#define SHOCK 8
#define SAFE 16

#define CLOSED 2

//metal, glass, rod stacks
#define MAX_STACK_AMOUNT_METAL 50
#define MAX_STACK_AMOUNT_GLASS 50
Expand All @@ -77,14 +79,14 @@
#define GETPULSE_HAND 0 //less accurate (hand)
#define GETPULSE_TOOL 1 //more accurate (med scanner, sleeper, etc)

var/list/RESTRICTED_CAMERA_NETWORKS = list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.
GLOBAL_LIST_INIT(RESTRICTED_CAMERA_NETWORKS, list( //Those networks can only be accessed by preexisting terminals. AIs and new terminals can't use them.)
"thunder",
"ERT",
"NUKE",
CAMERA_NET_LADDER,
CAMERA_NET_COLONY,
CAMERA_NET_OVERWATCH,
)
))

#define STASIS_IN_BAG 1
#define STASIS_IN_CRYO_CELL 2
Expand Down
36 changes: 18 additions & 18 deletions code/__DEFINES/regex.dm
Original file line number Diff line number Diff line change
Expand Up @@ -6,38 +6,38 @@

// The lazy URL finder. Lazy in that it matches the bare minimum
// Replicates BYOND's own URL parser in functionality.
var/global/regex/url_find_lazy
GLOBAL_DATUM(url_find_lazy, /regex)

// REGEX datums used for process_chat_markup.
var/global/regex/markup_bold
var/global/regex/markup_italics
var/global/regex/markup_strike
var/global/regex/markup_underline
GLOBAL_DATUM(markup_bold, /regex)
GLOBAL_DATUM(markup_italics, /regex)
GLOBAL_DATUM(markup_strike, /regex)
GLOBAL_DATUM(markup_underline, /regex)

// Global list for mark-up REGEX datums.
// Initialized in the hook, to avoid passing by null value.
var/global/list/markup_regex = list()
GLOBAL_LIST_EMPTY(markup_regex)

// Global list for mark-up REGEX tag collection.
var/global/list/markup_tags = list("/" = list("<i>", "</i>"),
GLOBAL_LIST_INIT(markup_tags, list("/" = list("<i>", "</i>"),
"*" = list("<b>", "</b>"),
"~" = list("<strike>", "</strike>"),
"_" = list("<u>", "</u>"))
"_" = list("<u>", "</u>")))

/proc/initialize_global_regex()
url_find_lazy = new(@"((https?|byond):\/\/[^\s]*)", "g")
GLOB.url_find_lazy = new(@"((https?|byond):\/\/[^\s]*)", "g")

markup_bold = new("((\\W|^)\\*)(\[^\\*\]*)(\\*(\\W|$))", "g")
markup_italics = new("((\\W|^)\\/)(\[^\\/\]*)(\\/(\\W|$))", "g")
markup_strike = new("((\\W|^)\\~)(\[^\\~\]*)(\\~(\\W|$))", "g")
markup_underline = new("((\\W|^)\\_)(\[^\\_\]*)(\\_(\\W|$))", "g")
GLOB.markup_bold = new("((\\W|^)\\*)(\[^\\*\]*)(\\*(\\W|$))", "g")
GLOB.markup_italics = new("((\\W|^)\\/)(\[^\\/\]*)(\\/(\\W|$))", "g")
GLOB.markup_strike = new("((\\W|^)\\~)(\[^\\~\]*)(\\~(\\W|$))", "g")
GLOB.markup_underline = new("((\\W|^)\\_)(\[^\\_\]*)(\\_(\\W|$))", "g")

// List needs to be initialized here, due to DM mixing and matching pass-by-value and -reference as it chooses.
markup_regex = list(
"/" = markup_italics,
"*" = markup_bold,
"~" = markup_strike,
"_" = markup_underline,
GLOB.markup_regex = list(
"/" = GLOB.markup_italics,
"*" = GLOB.markup_bold,
"~" = GLOB.markup_strike,
"_" = GLOB.markup_underline,
)

return 1
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7 changes: 7 additions & 0 deletions code/__DEFINES/text.dm
Original file line number Diff line number Diff line change
Expand Up @@ -17,3 +17,10 @@

#define SHOW_MESSAGE_VISIBLE 1
#define SHOW_MESSAGE_AUDIBLE 2

//Don't set this very much higher then 1024 unless you like inviting people in to dos your server with message spam
#define MAX_MESSAGE_LEN 1024
#define MAX_EMOTE_LEN 256
#define MAX_PAPER_MESSAGE_LEN 3072
#define MAX_BOOK_MESSAGE_LEN 9216
#define MAX_NAME_LEN 26
12 changes: 6 additions & 6 deletions code/__DEFINES/typecheck/items.dm
Original file line number Diff line number Diff line change
@@ -1,32 +1,32 @@
#define iswelder(O) (istype(O, /obj/item/tool/weldingtool))
#define iscoil(O) (istype(O, /obj/item/stack/cable_coil))
#define iswire(O) (istype(O, /obj/item/stack/cable_coil))
#define isweapon(O) (O && is_type_in_list(O, weapons))
#define isweapon(O) (O && is_type_in_list(O, GLOB.weapons))
#define isgun(O) (istype(O, /obj/item/weapon/gun))
#define isbanana(O) (istype(O, /obj/item/reagent_container/food/snacks/grown/banana))
#define istool(O) (O && is_type_in_list(O, common_tools))
#define istool(O) (O && is_type_in_list(O, GLOB.common_tools))
#define ispowerclamp(O) (istype(O, /obj/item/powerloader_clamp))
#define isstorage(O) (istype(O, /obj/item/storage))
#define isclothing(O) (istype(O, /obj/item/clothing))
//Make sure it defenses!
#define isdefenses(O) (istype(O, /obj/structure/machinery/defenses))

//Quick type checks for weapons
var/global/list/weapons = list(
GLOBAL_LIST_INIT(weapons, list(
/obj/item/weapon,
/obj/item/attachable/bayonet
)
))

//Quick type checks for some tools
var/global/list/common_tools = list(
GLOBAL_LIST_INIT(common_tools, list(
/obj/item/stack/cable_coil,
/obj/item/tool/wrench,
/obj/item/tool/weldingtool,
/obj/item/tool/screwdriver,
/obj/item/tool/wirecutters,
/obj/item/device/multitool,
/obj/item/tool/crowbar
)
))

/obj/item/proc/can_pry()
if(pry_capable > IS_PRY_CAPABLE_SIMPLE || HAS_TRAIT(src, TRAIT_TOOL_CROWBAR))
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14 changes: 7 additions & 7 deletions code/__DEFINES/weapon_stats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -18,17 +18,17 @@ Accuracy determines if your bullets will hit whatever you're shooting at. Think
It DOES NOT control where your bullets go, that's scatter and projectile variance.
.../update_projectiles/guns/code.dm
var/accuracy_mult //Base firearm accuracy when firing from a 2-hand, "secure", wielded, etc, whatever grip.
var/accuracy_mult_unwielded //Base firearm accuracy when firing from hip. Both of these default to 1, with additions or subtractions from the mult vars.
var/accuracy_mult //Base firearm accuracy when firing from a 2-hand, "secure", wielded, etc, whatever grip.
var/accuracy_mult_unwielded //Base firearm accuracy when firing from hip. Both of these default to 1, with additions or subtractions from the mult vars.
.../updated_projectiles/ammo_datums.dm
var/accuracy //This is added to the firearm's base accuracy when the specific ammo is shot.
var/accuracy_var_low //These two vars are used for the upper and lower bounds of accuracy variance when a bullet is fired. Bullet 'wobble' if you will.
var/accuracy_var_high
var/accuracy //This is added to the firearm's base accuracy when the specific ammo is shot.
var/accuracy_var_low //These two vars are used for the upper and lower bounds of accuracy variance when a bullet is fired. Bullet 'wobble' if you will.
var/accuracy_var_high
.../updated_projectiles/gun_attachables.dm
var/accuracy_mult //Attachments ADD an additional multiplier to the base config value. Only ever use accuracy_mult config references.
var/accuracy_mult_unwielded
var/accuracy_mult //Attachments ADD an additional multiplier to the base config value. Only ever use accuracy_mult config references.
var/accuracy_mult_unwielded
*/

#define HIT_ACCURACY_TIER_1 5
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