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Auto observer fixes, preferences, and QoL (#4463)
# About the pull request This PR creates wrappers for screen additions and removals to allow for a creation of a signal observers can then register to so the observed screen changes are all changed on any observer's screen as well. Let me be very clear: this needs a lot of testing and I did this kind of ad hoc just to see if it would work. Brief testing seems to show it working but I expect there are oversights and problems. More than likely I am recreating the wheel in some way and doing it the dumb way. # Explain why it's good for the game Making the HUD observer more accurate is cool. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow add: Added a save-able preference for auto-observe fix: Fixed numerous problems with HUD observer mode code: Created a wrapper for client screen changes code: Made check contents less horrendous /:cl:
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