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G2 Electroshock Grenade "Sonic Electric Ball Breakers (SEBB)" [Revive…
…d Edition] (#6667) <!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> # About the pull request For all means and purposes, this is a repr of #5697, approval to repr was given by pr author, all code belongs to the author as well, i only did minor edits. Adds the G2 electroshock grenade, "Sonic Electric ball breaker" as mentioned in the movies or SEBB for short. It's purpose is to be a tactical option for the marines, as it deals slowdown instead of stun/damage. (unless you stand on top of it) Only meaningful damage is to marines and especially synths, since a 1.2 Gigavolt charge is probably not healthy for bioelectrics. Can be used as a mine as well. # Explain why it's good for the game More marine utility weapons and content, we can probably lower the amount of HEDPs slightly to balance it out aswell. - [lore accurate af](https://avp.fandom.com/wiki/G2_Electroshock_Grenade), as mentioned in the movie and the tech manual # Testing Photographs and Procedure <!-- Include any screenshots/videos/debugging steps of the modified code functioning successfully, ideally including edge cases. --> <!-- !! If you are modifying sprites, you **must** include one or more in-game screenshots or videos of the new sprites. !! --> <details> <summary>Screenshots & Videos</summary> https://github.com/cmss13-devs/cmss13/assets/100090741/eed7440f-e828-4545-b3e1-9c89e618985e https://github.com/cmss13-devs/cmss13/assets/100090741/bbfcf1af-94f4-41ae-8f43-726fee7a37b7 ![image](https://github.com/cmss13-devs/cmss13/assets/100090741/5b18710d-2812-447e-b0f9-ca9e222d5349) </details> # Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly label your changes in the changelog. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> <!-- If you add a name after the ':cl', that name will be used in the changelog. You must add your CKEY after the CL if your GitHub name doesn't match. Maintainers freely reserve the right to remove and add tags should they deem it appropriate. --> :cl: TotalEpicness5, Triiodine, monkeyfist, Blundir add: Adds the G2 electroshock grenade. This grenade does not stun nor deal serious damage to xenos, but it stuns via electric shock. It can create EMP-like effects when faced with electronic devices like sentries, synths, Area Power Controllers, etc. It's damage is reduced by energy armor. fix: take_overall_armoured_damage now can actually deal burn damage balance: Marine armor has a small bit of energy armor added back. Heavy armor has slightly more protection than medium/light. fix: Mines now check for explosive antigrief checks /:cl:
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