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Update code/modules/projectiles/gun.dm
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Co-authored-by: harryob <[email protected]>
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Byte-Boxer and harryob authored Jul 17, 2024
1 parent c588bbf commit 7c2c77d
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion code/modules/projectiles/gun.dm
Original file line number Diff line number Diff line change
Expand Up @@ -861,7 +861,7 @@ User can be passed as null, (a gun reloading itself for instance), so we need to
cock_gun(user)
user.visible_message(SPAN_NOTICE("[user] loads [magazine] into [src]!"),
SPAN_NOTICE("You load [magazine] into [src]!"), null, 3, CHAT_TYPE_COMBAT_ACTION)
if((reload_sound && reload_volume))
if(reload_sound && reload_volume)
playsound(user, reload_sound, reload_volume, 1, 5 )
else
playsound(user, reload_sound, 25, 1, 5)
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