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# About the pull request Fully remaps the brig to feel more interconnected and better use up unused space. Cryo Room: One room to fit all APC Room: Central to Brig // Some APCs in different locations for ease of use CMP Office: Moved Warden Office: Moved next to CMP's office - new bedroom - oversees courtyard and can check if maint breach happens Execution: Isolated viewing room, next to perma. Evidence: Expanded evidence room, with printer, file storage and other detectivey needs. Armory: Larger in size, added sectech Equipment room: Larger - more chargers - food machines Medical room: tiny expansion Cells: Two new cells Break room: Take a break - have a donut # Explain why it's good for the game Makes it easier to navigate brig (in theory) adds more cells for use, and better uses up empty space in the brig. Interconnects the brig to feel more wholesome. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: LTNTS maptweak: remapped brig to be more concise, more interconnected, and easier to navigate. And added more cells for when needed. qol: adds RiotTech (SecTech but for Riot Control with Rubber Bullets - obvs Code Blue+ only) qol: CMP's locker requires Armory access to open now qol: suspects are now colored nardo gray in security list /:cl: --------- Co-authored-by: harryob <[email protected]>
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