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Camera console green-ness fix (#5271)
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# About the pull request

Fixes #5077.
This was caused by a green lighting filter which was accidentally
included in #4940.

If someone wants to add it properly then another PR could be opened
after this, or maybe this one could be treated as a sort of 'reverse PR'
and closed in order to keep the overlay.

# Explain why it's good for the game

It's technically a bug rather than a feature at the moment.

# Testing Photographs and Procedure
<details>
<summary>Screenshots</summary>

**Before:**

![UneAhPrK3C](https://github.com/cmss13-devs/cmss13/assets/57483089/3eb7fe0e-d526-4f56-aba8-09bafca8ad9c)

**After:**

![GZ9ZBPx3n1](https://github.com/cmss13-devs/cmss13/assets/57483089/34ee98a9-05f5-473a-b158-2af44912586b)

</details>


# Changelog
:cl:
del: Removed the green overlay from camera consoles.
/:cl:
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SabreML authored Dec 23, 2023
1 parent 6f7c06c commit 7fa7fc7
Showing 1 changed file with 0 additions and 2 deletions.
2 changes: 0 additions & 2 deletions code/game/machinery/computer/camera_console.dm
Original file line number Diff line number Diff line change
Expand Up @@ -40,8 +40,6 @@
instance.del_on_map_removal = FALSE
if(instance.blend_mode_override)
instance.blend_mode = instance.blend_mode_override
if(istype(instance, /atom/movable/screen/plane_master/lighting))
instance.add_filter("awooga", 1, color_matrix_filter(color_matrix_from_string("#90ee90")))
instance.screen_loc = "[map_name]:CENTER"
cam_plane_masters += instance

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