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Fixes Disconnected Observers runtiming HUD (#4667)
# About the pull request <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> A simple runtime job... Login() to an observed mob with a disconnected observer will crash the inventory HUD proc because it has no client. # Explain why it's good for the game Less runtimes # Testing Photographs and Procedure Tested with dual client and breakpoints # Changelog Internal change only
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