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Makes Dropship Pilot Two Dropship Crew Chief hours, instead of Five M…
…arine squad hours. (#4488) # About the pull request ### Changes the hours from five marine hours to *two* DCC hours, something that should've been done years ago. # Explain why it's good for the game I'm **SICK** and **TIRED** of TROGLADYTE dropship pilots who don't even ATTEMPT to read the guide, and think they're the coolest person ever after direct firing without a laser detector, wiping the front with six minis, and they don't even have the GAL to apologize afterwards. I want this to END. It's honestly comical how terrible pilots have gotten, so much so that I refuse to call them in unless they have a silver medal or above. It makes absolutely no sense how pilots only need five hours as a marine to have the power to kill fifteen marines with one napalm. By making it two DCC hours, you give them a chance to learn how to fly, and also get tips from experienced pilots. I honestly believe that the reason marine winrate is so low is because of the sheer incompetence shown by command slots and fire support-ists, and by making the hours needed higher, HOPEFULLY marines can actually use fire support without fear of the person faltering and killing everyone. I was thinking of having Two Fireteam Leader hours as well, but because of the moving away of RTO's, I didn't think it was necessary and would've been overkill. Might be something to consider though. was brought upon by this screenshot: https://media.discordapp.net/attachments/604397850675380234/1155395437256249354/image_4.png # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> </details> # Changelog :cl: bostonthebear add: Changes pilot officer timelock from 5 hours as squad marine to 2 hours as DCC /:cl:
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