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extract all the preset dedicaced to inserts...
also reorganise main file 1- all the 7 standart survivor preset. 2- all the preset that serve as a base. 3- all the preset that aren't used or out of place.
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Julien
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Sep 27, 2023
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30
code/modules/gear_presets/survivors_presets/lv_624/clfship_insert_lv624.dm
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// /obj/effect/landmark/survivor_spawner/lv624_crashed_clf | ||
// clfship.dmm | ||
/datum/equipment_preset/survivor/clf | ||
name = "CLF Survivor" | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
skills = /datum/skills/civilian/survivor/clf | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
faction = FACTION_CLF | ||
faction_group = list(FACTION_CLF, FACTION_SURVIVOR) | ||
access = list(ACCESS_CIVILIAN_PUBLIC) | ||
survivor_variant = HOSTILE_SURVIVOR | ||
|
||
/datum/equipment_preset/survivor/clf/load_gear(mob/living/carbon/human/new_human) | ||
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||
spawn_rebel_uniform(new_human) | ||
spawn_rebel_suit(new_human) | ||
spawn_rebel_helmet(new_human) | ||
spawn_rebel_shoes(new_human) | ||
spawn_rebel_gloves(new_human) | ||
spawn_rebel_belt(new_human) | ||
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||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE) | ||
add_survivor_weapon_security(new_human) | ||
add_survivor_weapon_pistol(new_human) | ||
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||
..() |
File renamed without changes.
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107
code/modules/gear_presets/survivors_presets/solaris/crashlanding-offices_insert_bigred.dm
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// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc | ||
// crashlanding-offices.dmm | ||
/datum/equipment_preset/survivor/pmc | ||
name = "Survivor - PMC" | ||
flags = EQUIPMENT_PRESET_START_OF_ROUND | ||
assignment = "Weyland-Yutani PMC" | ||
faction = FACTION_SURVIVOR | ||
faction_group = list(FACTION_SURVIVOR) | ||
paygrade = "PMC-OP" | ||
idtype = /obj/item/card/id/pmc | ||
skills = /datum/skills/civilian/survivor/pmc | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
access = list(ACCESS_CIVILIAN_PUBLIC, ACCESS_CIVILIAN_COMMAND) | ||
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||
/datum/equipment_preset/survivor/pmc/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/pmc/hvh, WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/pmc, WEAR_BODY) | ||
add_pmc_survivor_weapon(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/pmc, WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran/pmc, WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc, WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf, WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE) | ||
|
||
..() | ||
// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_medic | ||
// crashlanding-offices.dmm | ||
/datum/equipment_preset/survivor/pmc/medic | ||
name = "Survivor - PMC Medic" | ||
assignment = JOB_PMC_MEDIC | ||
rank = JOB_PMC_MEDIC | ||
paygrade = "PMC-MS" | ||
skills = /datum/skills/civilian/survivor/pmc/medic | ||
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||
/datum/equipment_preset/survivor/pmc/medic/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer, WEAR_R_HAND) | ||
|
||
..() | ||
// /obj/effect/landmark/survivor_spawner/bigred_crashed_pmc_engineer | ||
// crashlanding-offices.dmm | ||
/datum/equipment_preset/survivor/pmc/engineer | ||
name = "Survivor - PMC Engineer" | ||
assignment = JOB_PMC_ENGINEER | ||
rank = JOB_PMC_ENGINEER | ||
paygrade = "PMC-TECH" | ||
skills = /datum/skills/civilian/survivor/pmc/engineer | ||
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||
/datum/equipment_preset/survivor/pmc/engineer/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot, WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding/superior, WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/plasteel/med_small_stack(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_R_HAND) | ||
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..() | ||
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// /obj/effect/landmark/survivor_spawner/bigred_crashed_cl | ||
// crashlanding-offices.dmm | ||
/datum/equipment_preset/survivor/wy/manager | ||
name = "Survivor - Corporate Supervisor" | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
paygrade = "WYC7" | ||
skills = /datum/skills/civilian/survivor/manager | ||
assignment = "Colony Supervisor" | ||
role_comm_title = "Supervisor" | ||
idtype = /obj/item/card/id/silver/clearance_badge/manager | ||
faction_group = list(FACTION_WY, FACTION_SURVIVOR) | ||
access = list( | ||
ACCESS_WY_GENERAL, | ||
ACCESS_WY_COLONIAL, | ||
ACCESS_WY_LEADERSHIP, | ||
ACCESS_WY_SECURITY, | ||
ACCESS_WY_EXEC, | ||
ACCESS_WY_RESEARCH, | ||
ACCESS_WY_ENGINEERING, | ||
ACCESS_WY_MEDICAL, | ||
ACCESS_ILLEGAL_PIRATE, | ||
) | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
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||
survivor_variant = CORPORATE_SURVIVOR | ||
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/datum/equipment_preset/survivor/wy/manager/load_gear(mob/living/carbon/human/new_human) | ||
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new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY) | ||
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD]) | ||
add_ice_colony_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/manager(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/dress, WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/manager(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/good(new_human), WEAR_IN_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/ert(new_human), WEAR_R_STORE) | ||
add_pmc_survivor_weapon(new_human) | ||
add_random_cl_survivor_loot(new_human) | ||
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..() |
File renamed without changes.
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167
code/modules/gear_presets/survivors_presets/trijent/crashlanding_upp_bar_insert_trijent.dm
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// as far as i understand this is only done for one insert | ||
//crashlanding-upp-bar.dmm map. | ||
/datum/equipment_preset/survivor/upp | ||
name = "Survivor - UPP" | ||
paygrade = "UE1" | ||
origin_override = ORIGIN_UPP | ||
rank = JOB_SURVIVOR | ||
skills = /datum/skills/military/survivor/upp_private | ||
languages = list(LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_CHINESE) | ||
faction = FACTION_UPP | ||
faction_group = list(FACTION_UPP, FACTION_SURVIVOR) | ||
role_comm_title = "UPP 173RD RECON" | ||
idtype = /obj/item/card/id/dogtag | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
uses_special_name = TRUE | ||
access = list( | ||
ACCESS_CIVILIAN_PUBLIC, | ||
) | ||
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||
/datum/equipment_preset/survivor/upp/load_name(mob/living/carbon/human/new_human, randomise) | ||
var/random_name = capitalize(pick(new_human.gender == MALE ? first_names_male_upp : first_names_female_upp)) + " " + capitalize(pick(last_names_upp)) | ||
new_human.change_real_name(new_human, random_name) | ||
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||
/datum/equipment_preset/survivor/upp/load_gear(mob/living/carbon/human/new_human) | ||
var/obj/item/clothing/under/marine/veteran/UPP/uniform = new() | ||
var/random_number = rand(1,2) | ||
switch(random_number) | ||
if(1) | ||
uniform.roll_suit_jacket(new_human) | ||
if(2) | ||
uniform.roll_suit_sleeves(new_human) | ||
new_human.equip_to_slot_or_del(uniform, WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/patch/upp (new_human), WEAR_ACCESSORY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp_knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/flare(new_human), WEAR_R_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/stack/sheet/metal/med_small_stack(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/UPP/recon(new_human), WEAR_L_EAR) | ||
|
||
// /obj/effect/landmark/survivor_spawner/upp/soldier | ||
//crashlanding-upp-bar.dmm | ||
/datum/equipment_preset/survivor/upp/soldier | ||
name = "Survivor - UPP Soldier" | ||
paygrade = "UE2" | ||
assignment = JOB_UPP | ||
rank = JOB_UPP | ||
skills = /datum/skills/military/survivor/upp_private | ||
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||
/datum/equipment_preset/survivor/upp/soldier/load_gear(mob/living/carbon/human/new_human) | ||
var/obj/item/clothing/under/marine/veteran/UPP/uniform = new() | ||
var/random_number = rand(1,2) | ||
switch(random_number) | ||
if(1) | ||
uniform.roll_suit_jacket(new_human) | ||
if(2) | ||
uniform.roll_suit_sleeves(new_human) | ||
new_human.equip_to_slot_or_del(uniform, WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
add_upp_weapon(new_human) | ||
spawn_random_upp_headgear(new_human) | ||
spawn_random_upp_armor(new_human) | ||
spawn_random_upp_belt(new_human) | ||
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..() | ||
// /obj/effect/landmark/survivor_spawner/upp_sapper | ||
//crashlanding-upp-bar.dmm | ||
/datum/equipment_preset/survivor/upp/sapper | ||
name = "Survivor - UPP Sapper" | ||
paygrade = "UE3S" | ||
assignment = JOB_UPP_ENGI | ||
rank = JOB_UPP_ENGI | ||
skills = /datum/skills/military/survivor/upp_sapper | ||
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/datum/equipment_preset/survivor/upp/sapper/load_gear(mob/living/carbon/human/new_human) | ||
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var/obj/item/clothing/under/marine/veteran/UPP/engi/uniform = new() | ||
var/R = rand(1,2) | ||
switch(R) | ||
if(1) | ||
uniform.roll_suit_jacket(new_human) | ||
if(2) | ||
uniform.roll_suit_sleeves(new_human) | ||
new_human.equip_to_slot_or_del(uniform, WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/insulated(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/utility/full(new_human), WEAR_WAIST) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/welding(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
spawn_random_upp_armor(new_human) | ||
add_upp_weapon(new_human) | ||
spawn_random_upp_headgear(new_human) | ||
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||
..() | ||
// /obj/effect/landmark/survivor_spawner/upp_medic | ||
//crashlanding-upp-bar.dmm | ||
/datum/equipment_preset/survivor/upp/medic | ||
name = "Survivor - UPP Medic" | ||
paygrade = "UE3M" | ||
assignment = JOB_UPP_MEDIC | ||
rank = JOB_UPP_MEDIC | ||
skills = /datum/skills/military/survivor/upp_medic | ||
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||
/datum/equipment_preset/survivor/upp/medic/load_gear(mob/living/carbon/human/new_human) | ||
var/obj/item/clothing/under/marine/veteran/UPP/medic/uniform = new() | ||
var/random_number = rand(1,2) | ||
switch(random_number) | ||
if(1) | ||
uniform.roll_suit_jacket(new_human) | ||
if(2) | ||
uniform.roll_suit_sleeves(new_human) | ||
new_human.equip_to_slot_or_del(uniform, WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new/obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/lifesaver/upp/partial(new_human), WEAR_WAIST) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/medic/upp(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/tool/extinguisher/mini(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/defibrillator(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/healthanalyzer(new_human), WEAR_IN_BACK) | ||
spawn_random_upp_armor(new_human) | ||
add_upp_weapon(new_human) | ||
spawn_random_upp_headgear(new_human) | ||
|
||
..() | ||
// /obj/effect/landmark/survivor_spawner/upp_specialist | ||
//crashlanding-upp-bar.dmm | ||
/datum/equipment_preset/survivor/upp/specialist | ||
name = "Survivor - UPP Specialist" | ||
assignment = JOB_UPP_SPECIALIST | ||
rank = JOB_UPP_SPECIALIST | ||
paygrade = "UE4" | ||
skills = /datum/skills/military/survivor/upp_spec | ||
|
||
/datum/equipment_preset/survivor/upp/specialist/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/UPP/heavy(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP (new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP/heavy (new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/type71/flamer(new_human), WEAR_L_HAND) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/type71(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/t73(new_human), WEAR_WAIST) | ||
|
||
..() | ||
//crashlanding-upp-bar.dmm | ||
// /obj/effect/landmark/survivor_spawner/squad_leader | ||
/datum/equipment_preset/survivor/upp/squad_leader | ||
name = "Survivor - UPP Squad Leader" | ||
paygrade = "UE5" | ||
assignment = JOB_UPP_LEADER | ||
rank = JOB_UPP_LEADER | ||
languages = list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_GERMAN, LANGUAGE_CHINESE) | ||
role_comm_title = "UPP 173Rd RECON SL" | ||
skills = /datum/skills/military/survivor/upp_sl | ||
|
||
/datum/equipment_preset/survivor/upp/squad_leader/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/veteran/UPP/officer (new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/faction/UPP (new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar(new_human), WEAR_IN_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/uppcap/beret(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack/five_slot(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/revolver(new_human), WEAR_WAIST) | ||
add_upp_weapon(new_human) | ||
|
||
..() |
File renamed without changes.