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Fix UPP Hostile ERT Not Spawning With Gun (#4313)
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# About the pull request

Fixes a situation where a UPP Soldier in the ERT would not spawn with a
gun, had a 33% chance to occur.

# Explain why it's good for the game

Bug


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
fix: ERT UPP Soldiers will now correctly spawn with firearms.
/:cl:

---------

Co-authored-by: Steelpoint <[email protected]>
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Steelpoint and Steelpoint committed Sep 6, 2023
1 parent 407f561 commit 83b949f
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Showing 2 changed files with 17 additions and 15 deletions.
16 changes: 16 additions & 0 deletions code/modules/gear_presets/_select_equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -951,6 +951,22 @@ var/list/rebel_rifles = list(
list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR)
)

/datum/equipment_preset/proc/load_upp_shotgun(mob/living/carbon/human/new_human)
var/random_shotgun = rand(1,3)
switch(random_shotgun)
if(1)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_R_STORE)
if(2)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/slug, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_R_STORE)
if(3)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/flechette, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_R_STORE)

/datum/equipment_preset/proc/add_upp_weapon(mob/living/carbon/human/new_human)
var/random_gun = rand(1,5)
switch(random_gun)
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16 changes: 1 addition & 15 deletions code/modules/gear_presets/upp.dm
Original file line number Diff line number Diff line change
Expand Up @@ -127,22 +127,8 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/box/m94, WEAR_IN_BACK) //4.25
//waist
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/type47/np92, WEAR_WAIST)
load_upp_shotgun(new_human)

/datum/equipment_preset/upp/soldier/proc/pick_ammotype(mob/living/carbon/human/new_human)
var/percentage = rand(1, 100)
switch(percentage)
if(1 to 33)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_R_STORE)
if(34 to 66)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/slug, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_R_STORE)
else
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/flechette, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_R_STORE)

/datum/equipment_preset/upp/soldier/proc/load_upp_double(mob/living/carbon/human/new_human, obj/item/clothing/under/marine/veteran/UPP/UPP)
//back
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