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Fixes Flight Control Operator surv + gave him a windbreaker and one m…
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…ore access. (#5257)

# About the pull request

Gives him a jacket, some flight W-Y flight control access and fixed the
type path.

# Explain why it's good for the game

I forgot to give him a jacket in the previous PR, fixes always good +
he's a flight control operator and should have access to at least the WY
flight control doors.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
add: Added a windbreaker to the Flight Control Operator surv.
add: Added W-Y Flight Control access to the Flight Control Operator
surv.
fix: fixed the Flight Control Operator path.
/:cl:

Co-authored-by: Jeff Watchson <[email protected]>
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BadAtThisGame302 and Jeff Watchson committed Dec 23, 2023
1 parent 5809065 commit 84b9b7e
Showing 1 changed file with 3 additions and 2 deletions.
5 changes: 3 additions & 2 deletions code/modules/gear_presets/survivors/survivors.dm
Original file line number Diff line number Diff line change
Expand Up @@ -378,12 +378,13 @@ Everything bellow is a parent used as a base for one or multiple maps.
skills = /datum/skills/civilian/survivor/trucker
idtype = /obj/item/card/id/data
flags = EQUIPMENT_PRESET_START_OF_ROUND
access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_LOGISTICS)
access = list(ACCESS_CIVILIAN_PUBLIC,ACCESS_CIVILIAN_LOGISTICS,ACCESS_WY_FLIGHT)

/datum/equipment_preset/survivor/engineer/load_gear(mob/living/carbon/human/new_human)
/datum/equipment_preset/survivor/flight_control_operator/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/lawyer/bluesuit(new_human), WEAR_BODY)
if(SSmapping.configs[GROUND_MAP].environment_traits[MAP_COLD])
add_ice_colony_survivor_equipment(new_human)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/windbreaker/windbreaker_brown(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/headset(new_human), WEAR_HEAD)
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