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Minor Typo Fix and Sprite Refactor (#5489)
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# About the pull request
fixes small typo and makes spriter life easier long-term
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# Explain why it's good for the game
Makes life easier

# Testing Photographs and Procedure

<details>
<summary>Screenshots & Videos</summary>

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screenshots and the `<details>` tags.

</details>


# Changelog

:cl: LTNTS
fix: removed the tiny square in the MP beret to stop it looking like a
french mime's beret
refactor: reorganized cm_hats and cm_suits for easier spriter usage
spellcheck: fixed area typo Marshall to Marshal
/:cl:
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ItsVyzo authored Jan 30, 2024
1 parent acfedc0 commit 8561810
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Showing 3 changed files with 3 additions and 3 deletions.
Binary file modified icons/obj/items/clothing/cm_hats.dmi
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Binary file modified icons/obj/items/clothing/cm_suits.dmi
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6 changes: 3 additions & 3 deletions maps/map_files/LV522_Chances_Claim/LV522_Chances_Claim.dmm
Original file line number Diff line number Diff line change
Expand Up @@ -15298,7 +15298,7 @@
"gEA" = (
/obj/structure/machinery/door/airlock/almayer/security/glass{
dir = 8;
name = "\improper Marshall Head Office"
name = "\improper Marshal Head Office"
},
/obj/structure/pipes/standard/simple/hidden/green{
dir = 4
Expand Down Expand Up @@ -28010,7 +28010,7 @@
/area/lv522/outdoors/colony_streets/north_west_street)
"lea" = (
/obj/structure/machinery/door/airlock/almayer/security/glass{
name = "\improper Marshall Office Interrogation";
name = "\improper Marshal Office Interrogation";
req_access = null
},
/obj/structure/pipes/standard/simple/hidden/green{
Expand Down Expand Up @@ -63196,7 +63196,7 @@
/area/lv522/landing_zone_2/ceiling)
"yat" = (
/obj/structure/machinery/door/airlock/almayer/security/glass{
name = "\improper Marshall Office Armory"
name = "\improper Marshal Office Armory"
},
/obj/structure/pipes/standard/simple/hidden/green{
dir = 4
Expand Down

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