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Allows wardens to heal eachother again at half the health and gives a…
… bigger message (#5982) # About the pull request Allows wardens to heal eachother once again, but for half the health this time. # Explain why it's good for the game This was removed because people were dual wardening and keeping eachother alive very well this should tackle that and hopefully only allow it to be used on crit / near crit situations so. Also gives reju/heal a bigger message so its easier to see if it went through. I hate not being able to save another warden because hes of the same strain # Testing Photographs and Procedure i made it so its good <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: balance: Wardens can heal eachother once again, but only half the health qol: Gives SPAN_XENOHIGHDANGER to heal/reju on positives, since its very easy to miss if you actually healed soembody. /:cl: --------- Co-authored-by: InsaneRed <[email protected]> Co-authored-by: Birdtalon <[email protected]>
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