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# About the pull request Comms relays now have a cooldown for how often they can get pylon'd. Once it gets destroyed you have to wait five minutes to turn a cluster into a pylon again. (Which then takes five minutes to get a benefit at all) Pylon bonus cap now accounts for stored larva. # Explain why it's good for the game Constantly spamming pylons was pretty frustrating and the pylon bonus cap just had an oversight with not counting stored larva. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow balance: Comms relays now have a five minute cooldown to be re-pylon'd after a pylon was destroyed fix: Pylons now account for stored larva /:cl:
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