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# About the pull request Currently machetes, ceremonial swords and all the like fall under subtypes of /obj/item/weapon/claymore/mercsword This PR changes it so the root path is /obj/item/weapon/sword, moving /obj/item/weapon/claymore/mercsword to be the root item, and repathing /obj/item/weapon/claymore to /obj/item/weapon/sword/claymore. It also paths /obj/item/weapon/katana to /obj/item/weapon/sword/katana. As part of this repathing, I have also unilaterally made all the sword subtypes large items instead of normal sized items. Previously only the machete was a large item however, considering a machete is likely to be shorter than a claymore or katana, this made little sense. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: code: Repathed sword weapons to a uniform /obj/item/weapon/sword balance: All sword-type weapons are now Large items instead of Normal sized, to match machetes. /:cl:
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