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Replaces the ARC interior & ARC tweaks (#6383)
# About the pull request - Replaces the ARC interior with a better-looking one, sprite made by Zydras - Modifies the ARC model to only have one door. - ARC now fits 5 instead of 7 (including reserved slots) - ARC now fits 4 xenoes intead of 5 - Fixed vehicle elevator causing vehicle sprites to be incorrectly offset/directional - RE700 armor pen 10->15 # Explain why it's good for the game - It looks cooler and makes the ARC feel less like a TARDIS - Necessary for the new ARC model, plus Lore Accuracy(tm) - It wasn't meant to fit 7 in the first place - There's a total of 5 walkable tiles in the ARC and xenomorphs are a fair bit larger than humans, so I considered this fair - Longstanding bug fixed. Fixes #6362 - The gun's working as an okay deterrent against t1s and other unarmored xenoes, but it isn't enough of a deterrent to the more heavily-armored ones. # Testing Photographs and Procedure <details> ![image](https://github.com/cmss13-devs/cmss13/assets/41448081/9f783e12-51ce-4f81-8457-aec7a4e0b648) </details> # Changelog :cl: Zonespace, Zydras fix: Vehicle elevator no longer incorrectly rotates vehicles add: New ARC exterior and interior balance: ARC now fits 5 humans instead of 7 balance: ARC now fits 4 xenos intead of 5 balance: ARC's RE700 turret armor pen 10->15 balance: On account of the smaller size, the ARC no longer has a nanomed. /:cl: --------- Co-authored-by: John Doe <[email protected]>
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,13 @@ | ||
/obj/structure/interior_exit/vehicle/arc | ||
name = "ARC side door" | ||
icon = 'icons/obj/vehicles/interiors/arc.dmi' | ||
icon_state = "exit_door" | ||
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/obj/structure/prop/vehicle/arc | ||
name = "ARC chassis" | ||
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icon = 'icons/obj/vehicles/interiors/arc_chassis.dmi' | ||
icon_state = "arc_chassis" | ||
layer = ABOVE_TURF_LAYER | ||
mouse_opacity = FALSE | ||
|
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