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Update dropship_ammo.dm
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blackdragonTOW committed Jun 26, 2023
1 parent 3f85f01 commit 8a92814
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions code/modules/cm_marines/dropship_ammo.dm
Original file line number Diff line number Diff line change
Expand Up @@ -287,7 +287,7 @@

/obj/structure/ship_ammo/rocket/widowmaker/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 300, 40, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS)) //Your standard HE splash damage rocket. Good damage, good range, good speed, it's an all rounder
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 300, 40, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS) //Your standard HE splash damage rocket. Good damage, good range, good speed, it's an all rounder
QDEL_IN(src, 0.5 SECONDS)

/obj/structure/ship_ammo/rocket/banshee
Expand All @@ -300,7 +300,7 @@

/obj/structure/ship_ammo/rocket/banshee/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 175, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS)) //Small explosive power with a small fall off for a big explosion range
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 175, 20, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS) //Small explosive power with a small fall off for a big explosion range
fire_spread(impact, create_cause_data(initial(name), source_mob), 4, 15, 50, "#00b8ff") //Very intense but the fire doesn't last very long
QDEL_IN(src, 0.5 SECONDS)

Expand All @@ -315,7 +315,7 @@

/obj/structure/ship_ammo/rocket/keeper/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 450, 100, EXPLOSION_FALLOFF_SHAPE_EXPONENTIAL, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS)) //Insane fall off combined with insane damage makes the Keeper useful for single targets, but very bad against multiple.
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 450, 100, EXPLOSION_FALLOFF_SHAPE_EXPONENTIAL, null, create_cause_data(initial(name)), source_mob), 0.5 SECONDS) //Insane fall off combined with insane damage makes the Keeper useful for single targets, but very bad against multiple.
QDEL_IN(src, 0.5 SECONDS)

/obj/structure/ship_ammo/rocket/harpoon
Expand All @@ -330,7 +330,7 @@
//Looks kinda OP but all it can actually do is just to blow windows and some of other things out, cant do much damage.
/obj/structure/ship_ammo/rocket/harpoon/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 150, 16, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS))
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 150, 16, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS)
QDEL_IN(src, 0.5 SECONDS)

/obj/structure/ship_ammo/rocket/napalm
Expand All @@ -343,7 +343,7 @@

/obj/structure/ship_ammo/rocket/napalm/detonate_on(turf/impact)
impact.ceiling_debris_check(3)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 200, 25, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS))
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(cell_explosion), impact, 200, 25, EXPLOSION_FALLOFF_SHAPE_LINEAR, null, create_cause_data(initial(name), source_mob), 0.5 SECONDS)
fire_spread(impact, create_cause_data(initial(name), source_mob), 6, 60, 30, "#EE6515") //Color changed into napalm's color to better convey how intense the fire actually is.
QDEL_IN(src, 0.5 SECONDS)

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