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Working Joe Apollo Announcement (#4395)
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# About the pull request

Followup from #4373, Working Joe spawn announced via APOLLO

# Explain why it's good for the game

While it is true that we don't really need a shipwide announcement for
WJs, there are many good reasons to have it at least be on APOLLO
instead (logged, other WJs know, etc), also this was requested from
other PR.

# Changelog
:cl:
add: Working Joe arrivals announced in Apollo link
/:cl:
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Ben10083 authored Sep 14, 2023
1 parent 723cc50 commit 8b19f4e
Showing 1 changed file with 4 additions and 0 deletions.
4 changes: 4 additions & 0 deletions code/game/jobs/job/civilians/support/working_joe.dm
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Expand Up @@ -46,6 +46,10 @@
else
. = {"You are a <a href='"+URL_WIKI_WJ_GUIDE+"'>Working Joe</a> for Hazardous Environments! You are held to a higher standard and are required to obey not only the Server Rules but Marine Law, Roleplay Expectations and Synthetic Rules. You are a variant of the Working Joe built for tougher environments and fulfill the specific duty of dangerous repairs or maintenance. Your primary task is to maintain the reactor, SMES and AI Core. Your secondary task is to respond to hazardous environments, such as an atmospheric breach or biohazard spill, and assist with repairs when ordered to by either an AI Mainframe, or a Commisioned Officer. You should not be seen outside of emergencies besides in Engineering and the AI Core! Stay in character at all times. Use the APOLLO link to communicate with your uplink!"}

/datum/job/civilian/working_joe/announce_entry_message(mob/living/carbon/human/H)
addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(ares_apollo_talk), "[H.real_name] has been activated."), 1.5 SECONDS)
return ..()

/obj/effect/landmark/start/working_joe
name = JOB_WORKING_JOE
icon_state = "wj_spawn"
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