-
Notifications
You must be signed in to change notification settings - Fork 522
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
refactor barricades files to hopfully have a more constant interactio…
…n when trying to fix them with welder. (#5609) # About the pull request fixes: #5229 1-replace a bunch of single letter variable and in the same movement standardize it for all the parent/child object... 2-create a proc that is a group of check to see if you can start fixing a barricade with a welder. 3-implement this proc on metal,plasteel and deployable to have all the check be the same as we want them to all react the same way... <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game # Testing Photographs and Procedure i tested welding different different cades at the same time seem to work i had some weirdness but it's working. <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: refactor: refactored files with the aim of making fixing barricade with a welder more constant. fix: being unable to repair more than one metal barricade at the time. /:cl: --------- Co-authored-by: Julien <[email protected]> Co-authored-by: Birdtalon <[email protected]>
- Loading branch information
1 parent
5045c70
commit 8b99bc2
Showing
5 changed files
with
77 additions
and
69 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters