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LV522 Changes: Ledges, Sewer, Reactor Entry, East reactor (#6008)
# About the pull request This PR changes the following areas Overall ledges: A fair amount of colony ledges have been replaced with stairs instead while visually it looks worse they maintain the depth perspective and allow for better gameplay Sewer: Sewer while cool visually sucked to fight in and while I think fighting there is awesome others disagree so I've expanded it to be roomier added another way into the reactor caves and removed some ledges Reactor main door a lot of the walls in the hallway are now breakable allowing marines more ease to get into the reactor proper East reactor: removed redundant room that confused players who believed it wasn't a dead end (Originally it wasn't a dead end) # Explain why it's good for the game I think I've explained myself in the above section any confusion feel free to talk to me in the CM discord, the PR comments, My Discord DMs at SpartanBobby # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: SpartanBobby maptweak: Changes to LV522: Less ledges overall maptweak: Changes to LV522: More breakable entry to the reactor maptweak: Changes to LV522: Removed dead end in reactor /:cl:
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