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Merge branch 'master' into clear_vendor_roles
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Huffie56 authored Aug 9, 2023
2 parents 5e2f656 + 0d5fd03 commit 8fd9966
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Showing 158 changed files with 7,415 additions and 1,130 deletions.
1 change: 1 addition & 0 deletions code/__DEFINES/access.dm
Original file line number Diff line number Diff line change
Expand Up @@ -42,6 +42,7 @@ most of them are tied into map-placed objects. This should be reworked in the fu
#define ACCESS_MARINE_OT 35

#define ACCESS_MARINE_SYNTH 36
#define ACCESS_MARINE_ASO 37

// AI Core Accesses
/// Used in temporary passes
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18 changes: 11 additions & 7 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -72,10 +72,13 @@ var/global/list/job_squad_roles = JOB_SQUAD_ROLES_LIST
#define JOB_COMMAND_ROLES_LIST list(JOB_CO, JOB_XO, JOB_SO)
var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

#define JOB_AUXILIARY_OFFICER "Auxiliary Support Officer"
#define JOB_PILOT "Pilot Officer"
#define JOB_DROPSHIP_CREW_CHIEF "Dropship Crew Chief"
#define JOB_CREWMAN "Vehicle Crewman"
#define JOB_INTEL "Intelligence Officer"
#define JOB_AUXILIARY_ROLES /datum/timelock/auxiliary
#define JOB_AUXILIARY_ROLES_LIST list(JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_INTEL)

#define JOB_POLICE "Military Police"
#define JOB_WARDEN "Military Warden"
Expand All @@ -91,7 +94,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_ENGINEER_ROLES /datum/timelock/engineer
#define JOB_ENGINEER_ROLES_LIST list(JOB_SQUAD_ENGI, JOB_MAINT_TECH, JOB_ORDNANCE_TECH, JOB_CHIEF_ENGINEER)

#define JOB_CHIEF_REQUISITION "Requisitions Officer"
#define JOB_CHIEF_REQUISITION "Quartermaster"
#define JOB_CARGO_TECH "Cargo Technician"
#define JOB_REQUISITION_ROLES /datum/timelock/requisition
#define JOB_REQUISITION_ROLES_LIST list(JOB_CHIEF_REQUISITION, JOB_CARGO_TECH)
Expand Down Expand Up @@ -143,7 +146,7 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_WO_CHIEF_ENGINEER "Bunker Crew Master"
#define JOB_WO_ORDNANCE_TECH "Bunker Crew"

#define JOB_WO_CHIEF_REQUISITION "Quartermaster"
#define JOB_WO_CHIEF_REQUISITION "Bunker Quartermaster"
#define JOB_WO_REQUISITION "Bunker Crew Logistics"

#define JOB_WO_CMO "Head Surgeon"
Expand Down Expand Up @@ -344,11 +347,12 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_PLAYTIME_TIER_4 (175 HOURS)

#define XENO_NO_AGE -1
#define XENO_NORMAL 0
#define XENO_MATURE 1
#define XENO_ELDER 2
#define XENO_ANCIENT 3
#define XENO_PRIME 4
#define XENO_YOUNG 0
#define XENO_NORMAL 1
#define XENO_MATURE 2
#define XENO_ELDER 3
#define XENO_ANCIENT 4
#define XENO_PRIME 5

/// For monthly time tracking
#define JOB_OBSERVER "Observer"
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2 changes: 2 additions & 0 deletions code/__DEFINES/language.dm
Original file line number Diff line number Diff line change
Expand Up @@ -20,6 +20,8 @@

#define ALL_SYNTH_LANGUAGES list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_RUSSIAN, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH)

#define ALL_SYNTH_LANGUAGES_UPP list(LANGUAGE_RUSSIAN, LANGUAGE_ENGLISH, LANGUAGE_JAPANESE, LANGUAGE_CHINESE, LANGUAGE_GERMAN, LANGUAGE_SPANISH, LANGUAGE_YAUTJA, LANGUAGE_XENOMORPH)

//Chinese language sound bitflags

//initial flags
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4 changes: 3 additions & 1 deletion code/__DEFINES/minimap.dm
Original file line number Diff line number Diff line change
Expand Up @@ -4,7 +4,8 @@
#define MINIMAP_FLAG_PMC (1<<2)
#define MINIMAP_FLAG_UPP (1<<3)
#define MINIMAP_FLAG_CLF (1<<4)
#define MINIMAP_FLAG_ALL (1<<5) - 1
#define MINIMAP_FLAG_YAUTJA (1<<5)
#define MINIMAP_FLAG_ALL (1<<6) - 1

///Converts the overworld x and y to minimap x and y values
#define MINIMAP_SCALE 2
Expand Down Expand Up @@ -59,6 +60,7 @@ GLOBAL_LIST_INIT(all_minimap_flags, bitfield2list(MINIMAP_FLAG_ALL))

#define MINIMAP_ICON_COLOR_COMMANDER "#c6fcfc"
#define MINIMAP_ICON_COLOR_HEAD "#F0C542"
#define MINIMAP_ICON_COLOR_SILVER "#c0c0c0"
#define MINIMAP_ICON_COLOR_BRONZE "#eb9545"

#define MINIMAP_ICON_COLOR_DOCTOR "#b83737"
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7 changes: 4 additions & 3 deletions code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -70,6 +70,7 @@
#define MODE_LZ_PROTECTION (1<<7) /// Prevents the LZ from being mortared
#define MODE_SHIPSIDE_SD (1<<8) /// Toggles whether Predators can big SD when not on the groundmap
#define MODE_HARDCORE_PERMA (1<<9) /// Toggles Hardcore for all marines, meaning they instantly perma upon death
#define MODE_DISPOSABLE_MOBS (1<<10) // Toggles if mobs fit in disposals or not. Off by default.

#define ROUNDSTATUS_FOG_DOWN 1
#define ROUNDSTATUS_PODDOORS_OPEN 2
Expand Down Expand Up @@ -107,12 +108,12 @@
//=================================================

//Role defines, specifically lists of roles for job bans, crew manifests and the like.
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)
var/global/list/ROLES_COMMAND = list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_CREWMAN, JOB_POLICE, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_CHIEF_REQUISITION, JOB_CHIEF_ENGINEER, JOB_CMO, JOB_CHIEF_POLICE, JOB_SEA, JOB_SYNTH, JOB_WARDEN)

//Marine roles
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
#define ROLES_OFFICERS list(JOB_CO, JOB_XO, JOB_SO, JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_SYNTH, JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_CIC = list(JOB_CO, JOB_XO, JOB_SO, JOB_WO_CO, JOB_WO_XO)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_AUXIL_SUPPORT = list(JOB_AUXILIARY_OFFICER, JOB_INTEL, JOB_PILOT, JOB_DROPSHIP_CREW_CHIEF, JOB_WO_CHIEF_POLICE, JOB_WO_SO, JOB_WO_CREWMAN, JOB_WO_POLICE, JOB_WO_PILOT)
var/global/list/ROLES_MISC = list(JOB_SYNTH, JOB_WORKING_JOE, JOB_SEA, JOB_CORPORATE_LIAISON, JOB_COMBAT_REPORTER, JOB_MESS_SERGEANT, JOB_WO_CORPORATE_LIAISON, JOB_WO_SYNTH)
var/global/list/ROLES_POLICE = list(JOB_CHIEF_POLICE, JOB_WARDEN, JOB_POLICE)
var/global/list/ROLES_ENGINEERING = list(JOB_CHIEF_ENGINEER, JOB_ORDNANCE_TECH, JOB_MAINT_TECH, JOB_WO_CHIEF_ENGINEER, JOB_WO_ORDNANCE_TECH)
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3 changes: 2 additions & 1 deletion code/__DEFINES/urls.dm
Original file line number Diff line number Diff line change
Expand Up @@ -34,7 +34,8 @@
#define URL_WIKI_CMP_GUIDE "https://cm-ss13.com/wiki/Chief_MP" // MP Roles //
#define URL_WIKI_MW_GUIDE "https://cm-ss13.com/wiki/Warden"
#define URL_WIKI_MP_GUIDE "https://cm-ss13.com/wiki/Military_Police"
#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer" // Auxiliary Support
#define URL_WIKI_ASO_GUIDE "https://cm-ss13.com/wiki/Auxiliary_Support_Officer" // Auxiliary Support
#define URL_WIKI_PO_GUIDE "https://cm-ss13.com/wiki/Pilot_Officer"
#define URL_WIKI_DCC_GUIDE "https://cm-ss13.com/wiki/Dropship_Crew_Chief"
#define URL_WIKI_IO_GUIDE "https://cm-ss13.com/wiki/Intelligence_Officer"
#define URL_WIKI_SYN_GUIDE "https://cm-ss13.com/wiki/Synthetic"
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28 changes: 15 additions & 13 deletions code/__DEFINES/weapon_stats.dm
Original file line number Diff line number Diff line change
Expand Up @@ -136,19 +136,21 @@ As such, don't expect any values assigned to common firearms to even consider ho
//How many ticks you have to wait between firing. Burst delay uses the same variable!
*/

#define FIRE_DELAY_TIER_1 10
#define FIRE_DELAY_TIER_2 9
#define FIRE_DELAY_TIER_3 8
#define FIRE_DELAY_TIER_4 7
#define FIRE_DELAY_TIER_5 6
#define FIRE_DELAY_TIER_6 5
#define FIRE_DELAY_TIER_7 4
#define FIRE_DELAY_TIER_8 3
#define FIRE_DELAY_TIER_9 2
#define FIRE_DELAY_TIER_LMG 1.5
#define FIRE_DELAY_TIER_SG 1.5
#define FIRE_DELAY_TIER_SMG 1.3
#define FIRE_DELAY_TIER_10 1
#define FIRE_DELAY_TIER_1 12
#define FIRE_DELAY_TIER_2 10
#define FIRE_DELAY_TIER_3 9
#define FIRE_DELAY_TIER_4 8
#define FIRE_DELAY_TIER_5 7
#define FIRE_DELAY_TIER_6 6
#define FIRE_DELAY_TIER_7 5
#define FIRE_DELAY_TIER_8 4
#define FIRE_DELAY_TIER_9 3.5
#define FIRE_DELAY_TIER_10 3
#define FIRE_DELAY_TIER_11 2.5
#define FIRE_DELAY_TIER_LMG 2
#define FIRE_DELAY_TIER_SG 2
#define FIRE_DELAY_TIER_SMG 1.5
#define FIRE_DELAY_TIER_12 1

/*
////RANGE RELATED////
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6 changes: 6 additions & 0 deletions code/__DEFINES/xeno.dm
Original file line number Diff line number Diff line change
Expand Up @@ -168,6 +168,12 @@
/// The amount of time after round start before buried larva spawns are disallowed
#define XENO_BURIED_LARVA_TIME_LIMIT (30 MINUTES)

/// The time when xenos can start taking over comm towers
#define XENO_COMM_ACQUISITION_TIME (90 MINUTES)

/// The time it takes for a pylon to give one larva while activated
#define XENO_PYLON_ACTIVATION_COOLDOWN (5 MINUTES)

/// The time against away_timer when an AFK xeno larva can be replaced
#define XENO_LEAVE_TIMER_LARVA 80 //80 seconds
/// The time against away_timer when an AFK xeno (not larva) can be replaced
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6 changes: 4 additions & 2 deletions code/__HELPERS/logging.dm
Original file line number Diff line number Diff line change
Expand Up @@ -108,8 +108,10 @@
if (CONFIG_GET(flag/log_interact))
WRITE_LOG(GLOB.world_game_log, "INTERACT: [msg]")
LOG_REDIS("interact", "\[[time]\] [msg]")
origin.attack_log += "\[[time]\]<font color='green'> [msg] </font>"
target.attack_log += "\[[time]\]<font color='green'> [msg] </font>"
if(origin)
origin.attack_log += "\[[time]\]<font color='green'> [msg] </font>"
if(target)
target.attack_log += "\[[time]\]<font color='green'> [msg] </font>"

GLOB.STUI.attack.Add("\[[time]]INTERACT: [msg]")
GLOB.STUI.processing |= STUI_LOG_ATTACK
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1 change: 1 addition & 0 deletions code/_globalvars/bitfields.dm
Original file line number Diff line number Diff line change
Expand Up @@ -415,6 +415,7 @@ DEFINE_BITFIELD(toggleable_flags, list(
"MODE_NO_COMBAT_CAS" = MODE_NO_COMBAT_CAS,
"MODE_LZ_PROTECTION" = MODE_LZ_PROTECTION,
"MODE_SHIPSIDE_SD" = MODE_SHIPSIDE_SD,
"MODE_DISPOSABLE_MOBS" = MODE_DISPOSABLE_MOBS,
))

DEFINE_BITFIELD(state, list(
Expand Down
1 change: 1 addition & 0 deletions code/_globalvars/lists/mapping_globals.dm
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,7 @@ GLOBAL_LIST_EMPTY(latewhiskey)

GLOBAL_LIST_EMPTY(latejoin)
GLOBAL_LIST_EMPTY(latejoin_by_squad)
GLOBAL_LIST_EMPTY(latejoin_by_job)

GLOBAL_LIST_EMPTY(zombie_landmarks)

Expand Down
15 changes: 10 additions & 5 deletions code/datums/emergency_calls/cryo_marines.dm
Original file line number Diff line number Diff line change
Expand Up @@ -36,30 +36,35 @@
if(leaders < cryo_squad.max_leaders && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(H.client, JOB_SQUAD_LEADER, time_required_for_job))
leader = H
leaders++
arm_equipment(H, /datum/equipment_preset/uscm/leader/cryo, TRUE, TRUE)
H.client.prefs.copy_all_to(H, JOB_SQUAD_LEADER, TRUE, TRUE)
arm_equipment(H, /datum/equipment_preset/uscm/leader/cryo, FALSE, TRUE)
to_chat(H, SPAN_ROLE_HEADER("You are a Squad Leader in the USCM"))
to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command."))
to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced."))
else if (heavies < max_heavies && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(H.client, JOB_SQUAD_SPECIALIST, time_required_for_job))
heavies++
arm_equipment(H, /datum/equipment_preset/uscm/spec/cryo, TRUE, TRUE)
H.client.prefs.copy_all_to(H, JOB_SQUAD_SPECIALIST, TRUE, TRUE)
arm_equipment(H, /datum/equipment_preset/uscm/spec/cryo, FALSE, TRUE)
to_chat(H, SPAN_ROLE_HEADER("You are a Weapons Specialist in the USCM"))
to_chat(H, SPAN_ROLE_BODY("Your squad is here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command."))
to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced."))
else if (medics < max_medics && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_MEDIC) && check_timelock(H.client, JOB_SQUAD_MEDIC, time_required_for_job))
medics++
arm_equipment(H, /datum/equipment_preset/uscm/medic/cryo, TRUE, TRUE)
H.client.prefs.copy_all_to(H, JOB_SQUAD_MEDIC, TRUE, TRUE)
arm_equipment(H, /datum/equipment_preset/uscm/medic/cryo, FALSE, TRUE)
to_chat(H, SPAN_ROLE_HEADER("You are a Hospital Corpsman in the USCM"))
to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command."))
to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced."))
else if (engineers < max_engineers && HAS_FLAG(H.client.prefs.toggles_ert, PLAY_ENGINEER) && check_timelock(H.client, JOB_SQUAD_ENGI, time_required_for_job))
engineers++
arm_equipment(H, /datum/equipment_preset/uscm/engineer/cryo, TRUE, TRUE)
H.client.prefs.copy_all_to(H, JOB_SQUAD_ENGI, TRUE, TRUE)
arm_equipment(H, /datum/equipment_preset/uscm/engineer/cryo, FALSE, TRUE)
to_chat(H, SPAN_ROLE_HEADER("You are an Engineer in the USCM"))
to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command."))
to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced."))
else
arm_equipment(H, /datum/equipment_preset/uscm/pfc/cryo, TRUE, TRUE)
H.client.prefs.copy_all_to(H, JOB_SQUAD_MARINE, TRUE, TRUE)
arm_equipment(H, /datum/equipment_preset/uscm/pfc/cryo, FALSE, TRUE)
to_chat(H, SPAN_ROLE_HEADER("You are a Rifleman in the USCM"))
to_chat(H, SPAN_ROLE_BODY("You are here to assist in the defence of the [SSmapping.configs[GROUND_MAP].map_name]. Listen to the chain of command."))
to_chat(H, SPAN_BOLDWARNING("If you wish to cryo or ghost upon spawning in, you must ahelp and inform staff so you can be replaced."))
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3 changes: 3 additions & 0 deletions code/datums/factions/uscm.dm
Original file line number Diff line number Diff line change
Expand Up @@ -77,6 +77,9 @@
if(JOB_SO)
marine_rk = "so"
border_rk = "command"
if(JOB_AUXILIARY_OFFICER)
marine_rk = "aso"
border_rk = "command"
if(JOB_GENERAL, JOB_COLONEL, JOB_ACMC, JOB_CMC)
marine_rk = "general"
border_rk = "command"
Expand Down
4 changes: 2 additions & 2 deletions code/datums/mob_hud.dm
Original file line number Diff line number Diff line change
Expand Up @@ -441,9 +441,9 @@ var/list/datum/mob_hud/huds = list(
holder2_set = 1
return

holder.icon_state = "huddead"
holder.icon_state = HAS_TRAIT(src, TRAIT_HARDCORE) || MODE_HAS_TOGGLEABLE_FLAG(MODE_HARDCORE_PERMA) ? "hudhcdead" : "huddead"
if(!holder2_set)
holder2.icon_state = "huddead"
holder2.icon_state = holder.icon_state
holder3.icon_state = "huddead"
holder2_set = 1

Expand Down
93 changes: 93 additions & 0 deletions code/datums/skills.dm
Original file line number Diff line number Diff line change
Expand Up @@ -699,6 +699,23 @@ COMMAND STAFF
SKILL_INTEL = SKILL_INTEL_TRAINED,
)

/datum/skills/auxiliary_officer
name = "Auxiliary Support Officer"
skills = list(
SKILL_PILOT = SKILL_PILOT_EXPERT,
SKILL_POWERLOADER = SKILL_POWERLOADER_MASTER,
SKILL_LEADERSHIP = SKILL_LEAD_MASTER,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_SURGERY = SKILL_SURGERY_NOVICE,
SKILL_JTAC = SKILL_JTAC_EXPERT,
SKILL_INTEL = SKILL_INTEL_EXPERT,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_POLICE = SKILL_POLICE_FLASH,
SKILL_NAVIGATIONS = SKILL_NAVIGATIONS_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_TRAINED,
)

/datum/skills/CE
name = "Chief Engineer"
skills = list(
Expand Down Expand Up @@ -1594,6 +1611,82 @@ COLONIAL MARSHALS
SKILL_INTEL = SKILL_INTEL_EXPERT,
SKILL_DOMESTIC = SKILL_DOMESTIC_MASTER
)

/datum/skills/military/survivor/upp_private
name = "UPP Private"
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
SKILL_JTAC = SKILL_JTAC_TRAINED,
)

/datum/skills/military/survivor/upp_sapper
name = "UPP Sapper"
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
SKILL_JTAC = SKILL_JTAC_TRAINED,
)

/datum/skills/military/survivor/upp_medic
name = "UPP Medic"
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR,
SKILL_SURGERY = SKILL_SURGERY_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
SKILL_JTAC = SKILL_JTAC_TRAINED,
)

/datum/skills/military/survivor/upp_spec
name = "UPP Specialist"
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_TRAINED,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
SKILL_JTAC = SKILL_JTAC_TRAINED,
SKILL_SPEC_WEAPONS = SKILL_SPEC_UPP,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
)

/datum/skills/military/survivor/upp_sl
name = "UPP Squad Leader"
skills = list(
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_ENDURANCE = SKILL_ENDURANCE_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_EXPERT,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_VEHICLE = SKILL_VEHICLE_DEFAULT,
SKILL_JTAC = SKILL_JTAC_EXPERT,
)

/*
---------------------
SPEC-OPS
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