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Clusters turning into pylons expand properly (#4331)
# About the pull request Pylon weeds expand on semiweedable but if they inherit weeds from a cluster they will not update properly. This updates them and gives them a "keep growing idiot" kick so as to actually expand fully. # Explain why it's good for the game Pylons should expand onto semiweedable when made. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: Morrow fix: Clusters turning into pylons expand properly /:cl:
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