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Julien
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Sep 26, 2023
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58 changes: 58 additions & 0 deletions
58
code/modules/gear_presets/survivors_presets/preset_corsat.dm
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/datum/equipment_preset/survivor/security/corsat | ||
name = "Survivor - CORSAT Security Guard" | ||
assignment = "Weyland-Yutani Security Guard" | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
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||
/datum/equipment_preset/survivor/security/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/sunglasses/sechud(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/doctor/corsat | ||
name = "Survivor - CORSAT Doctor" | ||
assignment = "CORSAT Doctor" | ||
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/datum/equipment_preset/survivor/doctor/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/green(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/green(new_human), WEAR_HEAD) | ||
..() | ||
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/datum/equipment_preset/survivor/scientist/corsat | ||
name = "Survivor - CORSAT Researcher" | ||
assignment = "CORSAT Researcher" | ||
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||
/datum/equipment_preset/survivor/scientist/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat | ||
name = "Survivor - Interstellar Commerce Commission Liaison CORSAT" | ||
assignment = "Interstellar Commerce Commission Corporate Liaison" | ||
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||
/datum/equipment_preset/survivor/interstellar_commerce_commission_liason/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/liaison_suit/formal(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/white(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest(new_human), WEAR_JACKET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/engineer/corsat | ||
name = "Survivor - Corsat Station Engineer" | ||
assignment = "Corsat Station Engineer" | ||
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||
/datum/equipment_preset/survivor/engineer/corsat/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/engi(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/marine/techofficer(new_human), WEAR_HEAD) | ||
..() |
65 changes: 65 additions & 0 deletions
65
code/modules/gear_presets/survivors_presets/preset_florina.dm
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/datum/equipment_preset/survivor/scientist/florina | ||
name = "Survivor - Florina Researcher" | ||
assignment = "Florina Researcher" | ||
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||
/datum/equipment_preset/survivor/scientist/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical/purple(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/surgery/purple(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/labcoat/science(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/chem(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/white(new_human), WEAR_FEET) | ||
..() | ||
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||
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/datum/equipment_preset/survivor/doctor/florina | ||
name = "Survivor - Florina Doctor" | ||
assignment = "Florina Doctor" | ||
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/datum/equipment_preset/survivor/doctor/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
..() | ||
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/datum/equipment_preset/survivor/security/florina | ||
name = "Survivor - Florina Prison Guard" | ||
assignment = "Florina Prison Guard" | ||
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/datum/equipment_preset/survivor/security/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/security(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/florina | ||
name = "Survivor - United Americas Riot Officer" | ||
assignment = "United Americas Riot Officer" | ||
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/datum/equipment_preset/survivor/colonial_marshal/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/ua_riot(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/veteran/ua_riot(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/ua_riot(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/prop/helmetgarb/riot_shield(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
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||
..() | ||
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/datum/equipment_preset/survivor/engineer/florina | ||
name = "Survivor - Florina Engineer" | ||
assignment = "Florina Engineer" | ||
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||
/datum/equipment_preset/survivor/engineer/florina/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/color/white(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/apron/overalls(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD) | ||
..() |
76 changes: 76 additions & 0 deletions
76
code/modules/gear_presets/survivors_presets/preset_kutjevo.dm
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/datum/equipment_preset/survivor/engineer/kutjevo | ||
name = "Survivor - Kutjevo Engineer" | ||
assignment = "Kutjevo Engineer" | ||
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/datum/equipment_preset/survivor/engineer/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
..() | ||
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/datum/equipment_preset/survivor/chaplain/kutjevo | ||
name = "Survivor - Kutjevo Chaplain" | ||
assignment = "Kutjevo Chaplain" | ||
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/datum/equipment_preset/survivor/chaplain/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
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||
..() | ||
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/datum/equipment_preset/survivor/security/kutjevo | ||
name = "Survivor - Kutjevo Security Guard" | ||
assignment = "Kutjevo Security Guard" | ||
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/datum/equipment_preset/survivor/security/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/doctor/kutjevo | ||
name = "Survivor - Kutjevo Doctor" | ||
assignment = "Kutjevo Doctor" | ||
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/datum/equipment_preset/survivor/doctor/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
if(new_human.disabilities & NEARSIGHTED) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health/prescription(new_human), WEAR_EYES) | ||
else | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/hud/health(new_human), WEAR_EYES) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/kutjevo | ||
name = "Survivor - Kutjevo Colonial Marshal Deputy" | ||
assignment = "CMB Deputy" | ||
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/datum/equipment_preset/survivor/colonial_marshal/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CMB/limited(new_human), WEAR_L_EAR) | ||
..() | ||
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/datum/equipment_preset/survivor/trucker/kutjevo | ||
name = "Survivor - Kutjevo Heavy Vehicle Operator" | ||
assignment = "Kutjevo Heavy Vehicle Operator" | ||
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/datum/equipment_preset/survivor/trucker/kutjevo/load_gear(mob/living/carbon/human/new_human) | ||
add_random_kutjevo_survivor_uniform(new_human) | ||
add_random_kutjevo_survivor_equipment(new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
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||
..() |
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/datum/equipment_preset/survivor/scientist/lv | ||
name = "Survivor - LV-624 Archeologist" | ||
assignment = "LV-624 Archeologist" | ||
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/datum/equipment_preset/survivor/scientist/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/researcher(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/cmcap/boonie(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/latex(new_human), WEAR_HANDS) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/science(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
..() | ||
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/datum/equipment_preset/survivor/colonial_marshal/lv | ||
name = "Survivor - LV-624 Head of Security" | ||
assignment = "LV-624 Head of Security" | ||
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/datum/equipment_preset/survivor/colonial_marshal/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/head_of_security/navyblue(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/trucker/lv | ||
name = "Survivor - LV-624 Cargo Technician" | ||
assignment = "LV-624 Cargo Technician" | ||
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/datum/equipment_preset/survivor/trucker/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/cargo(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/meson(new_human), WEAR_EYES) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/brown(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/soft/yellow(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(new_human), WEAR_BACK) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/engineer/lv | ||
name = "Survivor - LV-624 Engineer" | ||
assignment = "LV-624 Engineer" | ||
|
||
/datum/equipment_preset/survivor/engineer/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/dispatch(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/hazardvest(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/eng(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/jackboots(new_human), WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/hardhat/orange(new_human), WEAR_HEAD) | ||
..() | ||
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||
/datum/equipment_preset/survivor/chaplain/lv | ||
name = "Survivor - LV-624 Priest" | ||
assignment = "LV-624 Priest" | ||
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/datum/equipment_preset/survivor/chaplain/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/chaplain(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/norm(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/priest_robe(new_human), WEAR_JACKET) | ||
..() | ||
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||
/datum/equipment_preset/survivor/doctor/lv | ||
name = "Survivor - LV-624 Emergency Medical Technician" | ||
assignment = "LV-624 Emergency Medical Technician" | ||
|
||
/datum/equipment_preset/survivor/doctor/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/rank/medical(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/surgical(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human.back), WEAR_IN_BACK) | ||
..() | ||
|
||
/datum/equipment_preset/survivor/security/lv | ||
name = "Survivor - LV-624 Security Guard" | ||
assignment = "Weyland-Yutani Security Guard" | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
|
||
/datum/equipment_preset/survivor/security/lv/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/marine/officer/formal/servicedress(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY(new_human), WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/sec(new_human), WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/armor/vest/security(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/pmc(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/jungle(new_human), WEAR_FEET) | ||
..() | ||
|
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