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Shiva's Panic Room Nightmare Insert (#5800)
# About the pull request On the day of the xenomorph incursion on the colony, the alarms started blaring calling all colonists to take shelter and hide, top Administrators made a break for the Spaceport shuttles. All but one, the Assistant Operations Manager knew the shuttles would be gone by now, so they opened the panic room for all civilians who wanted to be safe from the aliens. Now we are in the present day, the supplies are running low, the weapons are lackluster to deal with the xenos and outside contact has been cut off, same as the power in some areas. A group of doctors, scientists and normal civilians lead by the Assistant Manager must find a way to survive before it is too late for their rescues arrival. # Explain why it's good for the game More nightmare inserts are great. I like the story they provide and this time I did not majorly buff them, hopefully this can be merged same as the LV one. # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> ![image](https://github.com/cmss13-devs/cmss13/assets/79063506/a7297c7b-4e60-41c6-a336-85dc2ea17d9c) </details> # Changelog :cl: mapadd: added a new nightmare insert in the Operations Panic Room on Shivas --------- Co-authored-by: Jeff Watchson <[email protected]>
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code/modules/gear_presets/survivors/shivas_snowball/panic_room_insert_shivas.dm
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// /obj/effect/landmark/survivor_spawner/shivas_assistant_manager | ||
// panic_room_insert_shivas.dmm | ||
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/datum/equipment_preset/survivor/wy/asstmanager | ||
name = "Survivor - Corporate Assistant Manager" | ||
flags = EQUIPMENT_PRESET_EXTRA | ||
paygrade = PAY_SHORT_WYC7 | ||
skills = /datum/skills/civilian/survivor/manager | ||
assignment = "Assistant Operations Manager" | ||
idtype = /obj/item/card/id/silver/clearance_badge/manager | ||
faction_group = list(FACTION_WY, FACTION_SURVIVOR) | ||
access = list( | ||
ACCESS_WY_GENERAL, | ||
ACCESS_WY_COLONIAL, | ||
ACCESS_WY_MEDICAL, | ||
ACCESS_WY_SECURITY, | ||
ACCESS_WY_RESEARCH, | ||
ACCESS_WY_ARMORY, | ||
ACCESS_CIVILIAN_PUBLIC, | ||
ACCESS_CIVILIAN_RESEARCH, | ||
ACCESS_CIVILIAN_ENGINEERING, | ||
ACCESS_CIVILIAN_LOGISTICS, | ||
ACCESS_CIVILIAN_BRIG, | ||
ACCESS_CIVILIAN_MEDBAY, | ||
ACCESS_CIVILIAN_COMMAND, | ||
) | ||
languages = list(LANGUAGE_ENGLISH, LANGUAGE_JAPANESE) | ||
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||
survivor_variant = CORPORATE_SURVIVOR | ||
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/datum/equipment_preset/survivor/wy/asstmanager/load_gear(mob/living/carbon/human/new_human) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/suit_jacket/manager(new_human), WEAR_BODY) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel/lockable/liaison, WEAR_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/glass/beaker/vial/random/good(new_human), WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/paper/research_notes/grant, WEAR_IN_BACK) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/snow_suit/survivor/parka/navy(new_human), WEAR_JACKET) | ||
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/WY, WEAR_L_EAR) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/rebreather/scarf(new_human), WEAR_FACE) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife, WEAR_FEET) | ||
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/ushanka(new_human), WEAR_HEAD) | ||
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE) | ||
add_survivor_weapon_civilian(new_human) | ||
..() |
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