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Merge remote-tracking branch 'cmss13-devs/master' into brigareaupdate
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ItsVyzo committed Feb 26, 2024
2 parents 53bdf3d + d728744 commit 9c0c7a2
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Showing 83 changed files with 16,435 additions and 13,615 deletions.
8 changes: 8 additions & 0 deletions code/controllers/subsystem/ticker.dm
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,10 @@ SUBSYSTEM_DEF(ticker)

var/current_state = GAME_STATE_STARTUP //State of current round used by process()
var/force_ending = FALSE //Round was ended by admin intervention

/// If TRUE, there is no lobby phase, the game starts immediately.
var/start_immediately = FALSE

var/bypass_checks = FALSE //Bypass mode init checks
var/setup_failed = FALSE //If the setup has failed at any point
var/setup_started = FALSE
Expand Down Expand Up @@ -80,6 +84,10 @@ SUBSYSTEM_DEF(ticker)
var/mob/new_player/player = i
if(player.ready) // TODO: port this == PLAYER_READY_TO_PLAY)
++totalPlayersReady

if(start_immediately)
time_left = 0

if(time_left < 0 || delay_start)
return

Expand Down
2 changes: 1 addition & 1 deletion code/controllers/subsystem/vote.dm
Original file line number Diff line number Diff line change
Expand Up @@ -525,7 +525,7 @@ GLOBAL_LIST_INIT(possible_vote_types, list(
if(!(params["vote_type"] in GLOB.possible_vote_types))
return

if(!check_rights(R_ADMIN))
if(!check_rights(R_MOD))
var/list/vote_type = GLOB.possible_vote_types[params["vote_type"]]
if(vote_type["admin_only"])
return
Expand Down
1 change: 0 additions & 1 deletion code/game/machinery/doors/multi_tile.dm
Original file line number Diff line number Diff line change
Expand Up @@ -569,4 +569,3 @@
icon = 'icons/obj/structures/doors/2x1almayerdoor_glass.dmi'
opacity = FALSE
glass = TRUE

74 changes: 74 additions & 0 deletions code/game/machinery/vending/vendor_types/crew/engineering.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,74 @@
//------------ MT CLOTHING VENDOR---------------

GLOBAL_LIST_INIT(cm_vending_clothing_maintenance_technician, list(
list("MAINTENANCE SET (MANDATORY)", 0, null, null, null),
list("Essential Maintenance Set", 0, /obj/effect/essentials_set/maintenance, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),

list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Insulated Gloves", 0, /obj/item/clothing/gloves/yellow, MARINE_CAN_BUY_GLOVES, VENDOR_ITEM_MANDATORY),
list("Headset", 0, /obj/item/device/radio/headset/almayer/mt, MARINE_CAN_BUY_EAR, VENDOR_ITEM_MANDATORY),
list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Map", 0, /obj/item/map/current_map, MARINE_CAN_BUY_KIT, VENDOR_ITEM_MANDATORY),

list("HELMET (CHOOSE 1)", 0, null, null, null),
list("Beret, Engineering", 0, /obj/item/clothing/head/beret/eng, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("White Hardhat", 0, /obj/item/clothing/head/hardhat/white, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Orange Hardhat", 0, /obj/item/clothing/head/hardhat/orange, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Blue Hardhat", 0, /obj/item/clothing/head/hardhat/dblue, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),
list("Welding Helmet", 0, /obj/item/clothing/head/welding, MARINE_CAN_BUY_HELMET, VENDOR_ITEM_REGULAR),

list("SUIT (CHOOSE 1)", 0, null, null, null),
list("Black Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/black, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Blue Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/blue, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Orange Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Yellow Hazard Vest", 0, /obj/item/clothing/suit/storage/hazardvest/yellow, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),

list("BACKPACK (CHOOSE 1)", 0, null, null, null),
list("Technician Backpack", 0, /obj/item/storage/backpack/marine/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Satchel", 0, /obj/item/storage/backpack/marine/satchel/tech, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Welderpack", 0, /obj/item/storage/backpack/marine/engineerpack, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),
list("Technician Welder-Satchel", 0, /obj/item/storage/backpack/marine/engineerpack/satchel, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_RECOMMENDED),
list("Technician Welder Chestrig", 0, /obj/item/storage/backpack/marine/engineerpack/welder_chestrig, MARINE_CAN_BUY_BACKPACK, VENDOR_ITEM_REGULAR),

list("BELT (CHOOSE 1)", 0, null, null, null),
list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
list("M276 Toolbelt Rig (Full)", 0, /obj/item/storage/belt/utility/full, MARINE_CAN_BUY_BELT, VENDOR_ITEM_MANDATORY),

list("POUCHES (CHOOSE 2)", 0, null, null, null),
list("Medium General Pouch", 0, /obj/item/storage/pouch/general/medium, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("First-Aid Pouch (Refillable Injectors)", 0, /obj/item/storage/pouch/firstaid/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("First-Aid Pouch (Splints, Gauze, Ointment)", 0, /obj/item/storage/pouch/firstaid/full/alternate, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("First-Aid Pouch (Pill Packets)", 0, /obj/item/storage/pouch/firstaid/full/pills, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Construction Pouch", 0, /obj/item/storage/pouch/construction, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_RECOMMENDED),
list("Electronics Pouch (Full)", 0, /obj/item/storage/pouch/electronics/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Tools Pouch (Full)", 0, /obj/item/storage/pouch/tools/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),
list("Flare Pouch (Full)", 0, /obj/item/storage/pouch/flare/full, MARINE_CAN_BUY_POUCH, VENDOR_ITEM_REGULAR),

list("MASK (CHOOSE 1)", 0, null, null, null),
list("Gas Mask", 0, /obj/item/clothing/mask/gas, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Heat Absorbent Coif", 0, /obj/item/clothing/mask/rebreather/scarf, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),
list("Rebreather", 0, /obj/item/clothing/mask/rebreather, MARINE_CAN_BUY_MASK, VENDOR_ITEM_REGULAR),

list("ACCESSORIES (CHOOSE 1)", 0, null, null, null),
list("Brown Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest/brown_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_RECOMMENDED),
list("Black Webbing Vest", 0, /obj/item/clothing/accessory/storage/black_vest, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
list("Webbing", 0, /obj/item/clothing/accessory/storage/webbing, MARINE_CAN_BUY_ACCESSORY, VENDOR_ITEM_REGULAR),
))

/obj/structure/machinery/cm_vending/clothing/maintenance_technician
name = "\improper ColMarTech Maintenance Technician Equipment Rack"
desc = "An automated rack hooked up to a colossal storage of Maintenance Technician standard-issue equipment."
req_access = list(ACCESS_MARINE_ENGINEERING)
vendor_role = list(JOB_MAINT_TECH)

/obj/structure/machinery/cm_vending/clothing/maintenance_technician/get_listed_products(mob/user)
return GLOB.cm_vending_clothing_maintenance_technician

/obj/effect/essentials_set/maintenance
spawned_gear_list = list(
/obj/item/device/lightreplacer,
/obj/item/device/demo_scanner,
/obj/item/storage/bag/trash,
/obj/item/storage/toolbox/mechanical,
/obj/item/device/flashlight,
)
Original file line number Diff line number Diff line change
Expand Up @@ -51,7 +51,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_engi, list(

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("RESTRICTED FIREARMS", 0, null, null, null),
list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -16,7 +16,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_leader, list(
list("Basic Engineering Supplies", 0, /obj/item/storage/box/kit/engineering_supply_kit, MARINE_CAN_BUY_KIT, VENDOR_ITEM_REGULAR),

list("ARMORS", 0, null, null, null),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("CLOTHING ITEMS", 0, null, null, null),
list("Machete Scabbard (Full)", 4, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -72,8 +72,8 @@ GLOBAL_LIST_INIT(cm_vending_gear_medic, list(
list("VP78 Magazine", 3, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR),

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 28, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 28, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M3 B12 Pattern Marine Armor", 24, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 16, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("RESTRICTED FIREARMS", 0, null, null, null),
list("VP78 Pistol", 8, /obj/item/storage/box/guncase/vp78, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -82,13 +82,13 @@ GLOBAL_LIST_INIT(cm_vending_clothing_marine, list(

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 30, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("CLOTHING ITEMS", 0, null, null, null),
list("Webbing", 10, /obj/item/clothing/accessory/storage/webbing, null, VENDOR_ITEM_REGULAR),
list("Brown Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest/brown_vest, null, VENDOR_ITEM_REGULAR),
list("Black Webbing Vest", 15, /obj/item/clothing/accessory/storage/black_vest, null, VENDOR_ITEM_REGULAR),
list("Drop Pouch", 15, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
list("Drop Pouch", 10, /obj/item/clothing/accessory/storage/droppouch, null, VENDOR_ITEM_REGULAR),
list("Shoulder Holster", 15, /obj/item/clothing/accessory/storage/holster, null, VENDOR_ITEM_REGULAR),
list("Machete Scabbard (Full)", 15, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR),
list("Machete Pouch (Full)", 15, /obj/item/storage/pouch/machete/full, null, VENDOR_ITEM_REGULAR),
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -33,6 +33,7 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list(

list("ARMORS", 0, null, null, null),
list("M3 B12 Pattern Marine Armor", 30, /obj/item/clothing/suit/storage/marine/medium/leader, null, VENDOR_ITEM_REGULAR),
list("M4 Pattern Armor", 20, /obj/item/clothing/suit/storage/marine/medium/rto, null, VENDOR_ITEM_REGULAR),

list("CLOTHING ITEMS", 0, null, null, null),
list("Machete Scabbard (Full)", 5, /obj/item/storage/large_holster/machete/full, null, VENDOR_ITEM_REGULAR),
Expand Down Expand Up @@ -89,11 +90,15 @@ GLOBAL_LIST_INIT(cm_vending_gear_tl, list(
GLOBAL_LIST_INIT(cm_vending_clothing_tl, list(
list("STANDARD EQUIPMENT (TAKE ALL)", 0, null, null, null),
list("Standard Marine Apparel", 0, list(/obj/item/clothing/under/marine, /obj/item/clothing/shoes/marine/knife, /obj/item/clothing/gloves/marine, /obj/item/device/radio/headset/almayer/marine, /obj/item/clothing/head/helmet/marine/rto), MARINE_CAN_BUY_UNIFORM, VENDOR_ITEM_MANDATORY),
list("M4 Pattern Armor", 0, /obj/item/clothing/suit/storage/marine/medium/rto, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_MANDATORY),
list("MRE", 0, /obj/item/storage/box/MRE, MARINE_CAN_BUY_MRE, VENDOR_ITEM_MANDATORY),
list("Map", 0, /obj/item/map/current_map, MARINE_CAN_BUY_KIT, VENDOR_ITEM_MANDATORY),
list("Essential Fireteam Leader Utilities", 0, /obj/effect/essentials_set/tl, MARINE_CAN_BUY_ESSENTIALS, VENDOR_ITEM_MANDATORY),

list("ARMOR (CHOOSE 1)", 0, null, null, null),
list("Light Armor", 0, /obj/item/clothing/suit/storage/marine/light, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Medium Armor", 0, /obj/item/clothing/suit/storage/marine/medium, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),
list("Heavy Armor", 0, /obj/item/clothing/suit/storage/marine/heavy, MARINE_CAN_BUY_ARMOR, VENDOR_ITEM_REGULAR),

list("BELT (CHOOSE 1)", 0, null, null, null),
list("G8-A General Utility Pouch", 0, /obj/item/storage/backpack/general_belt, MARINE_CAN_BUY_BELT, VENDOR_ITEM_REGULAR),
list("M276 Ammo Load Rig", 0, /obj/item/storage/belt/marine, MARINE_CAN_BUY_BELT, VENDOR_ITEM_RECOMMENDED),
Expand Down
41 changes: 41 additions & 0 deletions code/game/objects/effects/landmarks/survivor_spawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -144,6 +144,47 @@

spawn_priority = SPAWN_PRIORITY_VERY_HIGH

/obj/effect/landmark/survivor_spawner/shivas_panic_room_cl
equipment = /datum/equipment_preset/survivor/wy/asstmanager
synth_equipment = /datum/equipment_preset/synth/survivor/wy/corporate_synth
intro_text = list("<h2>You are the last alive Senior Administrator on the Colony!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are the Assistant Operations Manager stationed on 'Ifrit' by Weyland-Yutani. This whole outbreak has been a giant mess, you and all other Company personnel ran to the Operations Panic Room, until you heard shooting outside and closed the shutters. You are running low on food, water and ammunition for the weapons you one-day said were 'useless' and a waste of Company dollars. You remember that Administrator Stahl sent out a distress beacon to any ship in range, hoping to get picked up by the Company, he ran to the Spaceport. You have not seen him since. In their attempts at trying to breach in, the so called 'xenomorphs' have tried attacking the shutters, but to no avail. They will soon try again. You must survive and find a way to contact Weyland-Yutani."

spawn_priority = SPAWN_PRIORITY_VERY_HIGH

/obj/effect/landmark/survivor_spawner/shivas_panic_room_doc
equipment = /datum/equipment_preset/survivor/doctor
synth_equipment = /datum/equipment_preset/synth/survivor/emt_synth
intro_text = list("<h2>You are a Medical Doctor on the Colony!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are a Doctor working on 'Ifrit' for Weyland-Yutani. This whole outbreak has been a giant mess, you and all other Company personnel ran to the Operations Panic Room, until you heard shooting outside and closed the shutters. You are running low on food, water and ammunition for the weapons. You remember that the xenomorphs have a sort of implanter which latches on to your face and then... something bursts out of your chest, through the rib cage. You had plenty of those cases at the Medical Bay. In their attempts at trying to breach in, the so called 'xenomorphs' have tried attacking the shutters, but to no avail. They will soon try again. You must survive and find a way to contact Weyland-Yutani."

spawn_priority = SPAWN_PRIORITY_HIGH

/obj/effect/landmark/survivor_spawner/shivas_panic_room_sci
equipment = /datum/equipment_preset/survivor/scientist
synth_equipment = /datum/equipment_preset/synth/survivor/scientist_synth
intro_text = list("<h2>You are a Weyland-Yutani Scientist on the Colony!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are a Scientist working on 'Ifrit' for Weyland-Yutani. This whole outbreak has been a giant mess, you and all other Company personnel ran to the Operations Panic Room, until you heard shooting outside and closed the shutters. You are running low on food, water and ammunition for the weapons. You remember that the XX-121 species, codenamed that by Research Director Clarke, have a variety of different species, what you can assume a 'leader' of some sort and that their acid is deadly should it come in contact with you or the shutters. You ran far from the labs and have not seen some your coworkers since. In their attempts at trying to breach in, these so called 'xenomorphs' have tried attacking the shutters, but to no avail. They will soon try again. You must survive and find a way to contact Weyland-Yutani."

spawn_priority = SPAWN_PRIORITY_HIGH

/obj/effect/landmark/survivor_spawner/shivas_panic_room_civ
equipment = /datum/equipment_preset/survivor/civilian
synth_equipment = /datum/equipment_preset/synth/survivor/chef_synth
intro_text = list("<h2>You are a worker on the Colony!</h2>",\
"<span class='notice'>You are aware of the xenomorph threat.</span>",\
"<span class='danger'>Your primary objective is to survive the outbreak.</span>")
story_text = "You are a civilian working on 'Ifrit' for Weyland-Yutani. This whole outbreak has been a giant mess, you and all other Company personnel ran to the Operations Panic Room, until you heard shooting outside and closed the shutters. You are running low on food, water and ammunition for the weapons. You remember hearing the alarms blaring and decided to run with a couple others to the Panic Room, hoping to be safe from the threat until rescue arrives. Now you wait along with others for their second attack on the Panic Room. In their first attempt at trying to breach in, the so called 'xenomorphs' have tried attacking the shutters, but to no avail. They will soon try again. You must survive and find a way to contact Weyland-Yutani."

spawn_priority = SPAWN_PRIORITY_MEDIUM


//Military Survivors//

/obj/effect/landmark/survivor_spawner/lv522_forecon_tech
Expand Down
2 changes: 1 addition & 1 deletion code/game/objects/items/devices/flashlight.dm
Original file line number Diff line number Diff line change
Expand Up @@ -238,7 +238,7 @@
desc = "A red USCM issued flare. There are instructions on the side, it reads 'pull cord, make light'."
w_class = SIZE_SMALL
light_power = 2
light_range = 7
light_range = 5
icon_state = "flare"
item_state = "flare"
actions = list() //just pull it manually, neckbeard.
Expand Down
1 change: 1 addition & 0 deletions code/game/world.dm
Original file line number Diff line number Diff line change
Expand Up @@ -374,6 +374,7 @@ GLOBAL_LIST_INIT(reboot_sfx, file2list("config/reboot_sfx.txt"))
/world/proc/HandleTestRun()
// Wait for the game ticker to initialize
Master.sleep_offline_after_initializations = FALSE
SSticker.start_immediately = TRUE
UNTIL(SSticker.initialized)

//trigger things to run the whole process
Expand Down
6 changes: 2 additions & 4 deletions code/modules/admin/admin_verbs.dm
Original file line number Diff line number Diff line change
Expand Up @@ -111,6 +111,7 @@ GLOBAL_LIST_INIT(admin_verbs_minor_event, list(
/client/proc/cmd_admin_change_custom_event,
/datum/admins/proc/admin_force_distress,
/datum/admins/proc/admin_force_ERT_shuttle,
/client/proc/enable_event_mob_verbs,
/client/proc/force_hijack,
/datum/admins/proc/force_predator_round, //Force spawns a predator round.
/client/proc/adjust_predator_round,
Expand Down Expand Up @@ -141,7 +142,6 @@ GLOBAL_LIST_INIT(admin_verbs_minor_event, list(
))

GLOBAL_LIST_INIT(admin_verbs_major_event, list(
/client/proc/enable_event_mob_verbs,
/client/proc/cmd_admin_dress_all,
/client/proc/free_all_mobs_in_view,
/client/proc/drop_bomb,
Expand Down Expand Up @@ -238,6 +238,7 @@ GLOBAL_LIST_INIT(debug_verbs, list(
))

GLOBAL_LIST_INIT(admin_verbs_possess, list(
/client/proc/cmd_assume_direct_control,
/client/proc/possess,
/client/proc/release
))
Expand All @@ -262,10 +263,7 @@ GLOBAL_LIST_INIT(admin_mob_event_verbs_hideable, list(
/client/proc/editappear,
/client/proc/cmd_admin_addhud,
/client/proc/cmd_admin_change_their_hivenumber,
/client/proc/cmd_assume_direct_control,
/client/proc/free_mob_for_ghosts,
/client/proc/possess,
/client/proc/release,
/client/proc/cmd_admin_grantfullaccess,
/client/proc/cmd_admin_grantallskills,
/client/proc/admin_create_account
Expand Down
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