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Sweeping LV522 Changes + FORECON GL replaced by FORECON Sniper (Witho…
…ut the sniper) (#3917) # About the pull request This PR makes alot of small changes to LV522 along with alot of big ones mainly Blocks off the area north of fitness to prevent a "just go north" meta Adds a new more central way to the reactor that branches off to 4 flanks should give LZ2 more use since it's a bit more central than LZ1 Adds a new route into the reactor from the SE Blocks off the small alleyway north of the engineering funnel people into the dorm building tightens up some parts of the reactor loosens some other parts removes some detailing in the main hive areas to help builders Adds new secrets to be found on the map adds an overextension flank for those very brave marines to use Changes to LZ2 making it more compressed Addition of the FORECON Sniper (replacing the FORECON GL) the FORECON sniper is a unique take on FORECON he spawns away from his fellow survivors next to the corpse of his battle buddy the advantage given to the sniper however is his thermal tarp a subtype of the ghillie suit with a placeholder sprite at the moment that will allow the sniper to hide and stealthily move throughout the colony to hopefully regroup with his squad the M42A rifle has been removed from the map Adds a small piece of text explaining that FORECON should probably move west to the crashed dropship to the FORECON intro swaps the black weedable turf with a browner one for people who have bad eyes and were mistaking it for weeds swaps the assignments for defines bc nanu told me someone would ask me to do it at somepoint gives FORECON radioheadsets with the SOC and common channel because the desc literally says FORECON use it and it doesn't make sense for them to be radio-less # Explain why it's good for the game Map stuff: LV522 currently just has a "go north" problem this PR aims to fix that by opening more routes for the marines to go, centralize the main route in an attempt to see more use in the rest of the colony and give LZ2 more use I'd really like to see this test-merged for a few days so see what needs addressing in this new area the wall north of engineering looks kinda funky but having it there funnels people into the building and into the eastern section of the colony rather than a straight line to the reactor The FORECON Sniper: Currently, FORECON GL is kinda unfitting and also kinda sucks the sniper, on the other hand, would be a perfect fit for FORECON now I'm not going to pretend the sniper isn't kinda OP right now so the FORECON sniper won't actually get his M42A just the ghillie suit that gives him still some uniqueness as a survivor as well as an incentive to survive beyond the life of the regular sniper (to steal his gun) # Testing Photographs and Procedure <details> <summary>Screenshots & Videos</summary> Put screenshots and videos here with an empty line between the screenshots and the `<details>` tags. </details> # Changelog :cl: SpartanBobby add: Added a new survivor to LV522 the FORECON sniper he spawns alone his only company being the corpse of his dead battle buddy, good luck maptweak: Sweeping changes to LV522 including the reactor, north of engineering, LZ1, the entire central area of the map, and north of fitness in an attempt to see more of the colony used and to incentivize flanking /:cl: --------- Co-authored-by: harryob <[email protected]>
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