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Sweeping LV522 Changes + FORECON GL replaced by FORECON Sniper (Witho…
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…ut the sniper) (#3917)

# About the pull request

This PR makes alot of small changes to LV522 along with alot of big ones
mainly

Blocks off the area north of fitness to prevent a "just go north" meta
Adds a new more central way to the reactor that branches off to 4 flanks
should give LZ2 more use since it's a bit more central than LZ1
Adds a new route into the reactor from the SE
Blocks off the small alleyway north of the engineering funnel people
into the dorm building
tightens up some parts of the reactor loosens some other parts
removes some detailing in the main hive areas to help builders
Adds new secrets to be found on the map
adds an overextension flank for those very brave marines to use
Changes to LZ2 making it more compressed
Addition of the FORECON Sniper (replacing the FORECON GL)
the FORECON sniper is a unique take on FORECON he spawns away from his
fellow survivors next to the corpse of his battle buddy the advantage
given to the sniper however is his thermal tarp a subtype of the ghillie
suit with a placeholder sprite at the moment that will allow the sniper
to hide and stealthily move throughout the colony to hopefully regroup
with his squad
the M42A rifle has been removed from the map
Adds a small piece of text explaining that FORECON should probably move
west to the crashed dropship to the FORECON intro
swaps the black weedable turf with a browner one for people who have bad
eyes and were mistaking it for weeds
swaps the assignments for defines bc nanu told me someone would ask me
to do it at somepoint
gives FORECON radioheadsets with the SOC and common channel because the
desc literally says FORECON use it and it doesn't make sense for them to
be radio-less

# Explain why it's good for the game

Map stuff:
LV522 currently just has a "go north" problem this PR aims to fix that
by opening more routes for the marines to go, centralize the main route
in an attempt to see more use in the rest of the colony and give LZ2
more use I'd really like to see this test-merged for a few days so see
what needs addressing in this new area

the wall north of engineering looks kinda funky but having it there
funnels people into the building and into the eastern section of the
colony rather than a straight line to the reactor

The FORECON Sniper:
Currently, FORECON GL is kinda unfitting and also kinda sucks the
sniper, on the other hand, would be a perfect fit for FORECON now I'm
not going to pretend the sniper isn't kinda OP right now so the FORECON
sniper won't actually get his M42A just the ghillie suit that gives him
still some uniqueness as a survivor as well as an incentive to survive
beyond the life of the regular sniper (to steal his gun)

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl: SpartanBobby
add: Added a new survivor to LV522 the FORECON sniper he spawns alone
his only company being the corpse of his dead battle buddy, good luck
maptweak: Sweeping changes to LV522 including the reactor, north of
engineering, LZ1, the entire central area of the map, and north of
fitness in an attempt to see more of the colony used and to incentivize
flanking
/:cl:

---------

Co-authored-by: harryob <[email protected]>
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spartanbobby and harryob authored Jul 28, 2023
1 parent 9b4bd79 commit 9c79c3a
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Showing 13 changed files with 15,380 additions and 8,918 deletions.
11 changes: 11 additions & 0 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -230,6 +230,17 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST

#define CMB_GRUNT_LIST list(JOB_CMB, JOB_CMB_TL)

//-------- FORECON --------//

#define JOB_FORECON_CO "Reconnaissance Commander"
#define JOB_FORECON_SL "Reconnaissance Squad Leader"
#define JOB_FORECON_SYN "Reconnaissance Synthetic"
#define JOB_FORECON_SNIPER "Reconnaissance Sniper"
#define JOB_FORECON_MARKSMAN "Reconnaissance Marksman"
#define JOB_FORECON_SUPPORT "Reconnaissance Support Technician"
#define JOB_FORECON_RIFLEMAN "Reconnaissance Rifleman"
#define JOB_FORECON_SMARTGUNNER "Reconnaissance Smartgunner"

//-------- UPP --------//
#define JOB_UPP "UPP Private"
#define JOB_UPP_CONSCRIPT "UPP Conscript"
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6 changes: 3 additions & 3 deletions code/datums/skills.dm
Original file line number Diff line number Diff line change
Expand Up @@ -530,15 +530,15 @@ MILITARY SURVIVORS
SKILL_JTAC = SKILL_JTAC_TRAINED,
)

/datum/skills/military/survivor/forecon_grenadier
name = "Reconnaissance Grenadier"
/datum/skills/military/survivor/forecon_sniper
name = "Reconnaissance Sniper"
skills = list(
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_DEFAULT,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_CQC = SKILL_CQC_TRAINED,
SKILL_FIREARMS = SKILL_FIREARMS_TRAINED,
SKILL_SPEC_WEAPONS = SKILL_SPEC_GRENADIER,
SKILL_SPEC_WEAPONS = SKILL_SPEC_SNIPER,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_SURVIVOR,
SKILL_LEADERSHIP = SKILL_LEAD_NOVICE,
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15 changes: 15 additions & 0 deletions code/game/area/LV522_Chances_Claim.dm
Original file line number Diff line number Diff line change
Expand Up @@ -456,3 +456,18 @@
name = "Atmospheric Processor - Filtration System"
icon_state = "mechbay"
ceiling = CEILING_UNDERGROUND_METAL_BLOCK_CAS

/area/lv522/atmos/way_in_command_centre
name = "Atmospheric Processor - North Corpo Reactor Entrance"
icon_state = "blue"
ceiling = CEILING_UNDERGROUND_METAL_BLOCK_CAS

/area/lv522/atmos/sewer
name = "Atmospheric Processor - Sewer"
icon_state = "red"
ceiling = CEILING_UNDERGROUND_METAL_BLOCK_CAS

/area/lv522/atmos/reactor_garage
name = "Atmospheric Processor - Garage"
icon_state = "green"
ceiling = CEILING_UNDERGROUND_METAL_BLOCK_CAS
6 changes: 6 additions & 0 deletions code/game/objects/effects/landmarks/corpsespawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -201,3 +201,9 @@
/obj/effect/landmark/corpsespawner/gladiator/burst
name = "Burst Gladiator"
equip_path = /datum/equipment_preset/corpse/gladiator/burst

//FORECON

/obj/effect/landmark/corpsespawner/forecon_spotter
name = "USCM Reconnaissance Spotter"
equip_path = /datum/equipment_preset/corpse/forecon_spotter
4 changes: 2 additions & 2 deletions code/game/objects/effects/landmarks/survivor_spawner.dm
Original file line number Diff line number Diff line change
Expand Up @@ -132,8 +132,8 @@
equipment = /datum/equipment_preset/survivor/forecon/smartgunner
spawn_priority = SPAWN_PRIORITY_MEDIUM

/obj/effect/landmark/survivor_spawner/lv522_forecon_grenadier
equipment = /datum/equipment_preset/survivor/forecon/grenadier
/obj/effect/landmark/survivor_spawner/lv522_forecon_sniper
equipment = /datum/equipment_preset/survivor/forecon/sniper
spawn_priority = SPAWN_PRIORITY_MEDIUM

/obj/effect/landmark/survivor_spawner/lv522_forecon_squad_leader
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5 changes: 5 additions & 0 deletions code/game/objects/items/devices/radio/encryptionkey.dm
Original file line number Diff line number Diff line change
Expand Up @@ -215,6 +215,11 @@
icon_state = "binary_key"
channels = list(RADIO_CHANNEL_COMMAND = TRUE, RADIO_CHANNEL_REQ = TRUE, RADIO_CHANNEL_MEDSCI = TRUE, RADIO_CHANNEL_ENGI = TRUE, RADIO_CHANNEL_INTEL = TRUE, RADIO_CHANNEL_JTAC = TRUE, SQUAD_MARINE_1 = FALSE, SQUAD_MARINE_2 = FALSE, SQUAD_MARINE_3 = FALSE, SQUAD_MARINE_4 = FALSE, SQUAD_MARINE_5 = FALSE, SQUAD_MARINE_CRYO = FALSE)

/obj/item/device/encryptionkey/soc/forecon
name = "\improper SOF Radio Encryption Key"
icon_state = "binary_key"
channels = list(RADIO_CHANNEL_COLONY= TRUE)

//ERT, PMC

/obj/item/device/encryptionkey/dutch
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11 changes: 11 additions & 0 deletions code/game/objects/items/devices/radio/headset.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1002,6 +1002,17 @@
volume = RADIO_VOLUME_IMPORTANT
ignore_z = TRUE

/obj/item/device/radio/headset/almayer/sof/survivor_forecon
name = "USCM SOF headset"
desc = "Issued exclusively to Marine Raiders and members of the USCM's Force Reconnaissance."
icon_state = "soc_headset"
frequency = SOF_FREQ
initial_keys = list(/obj/item/device/encryptionkey/soc/forecon)
volume = RADIO_VOLUME_QUIET
ignore_z = FALSE
has_hud = TRUE
hud_type = MOB_HUD_FACTION_USCM

/obj/item/device/radio/headset/almayer/mcom/vc
name = "marine vehicle crew radio headset"
desc = "Used by USCM vehicle crew, features a non-standard brace. Channels are as follows: :v - marine command, :n - engineering, :m - medbay, :u - requisitions"
Expand Down
12 changes: 10 additions & 2 deletions code/game/objects/structures/props.dm
Original file line number Diff line number Diff line change
Expand Up @@ -837,8 +837,8 @@
icon_state = "van"
bound_height = 64
bound_width = 64
unslashable = TRUE
unacidable = TRUE
unslashable = FALSE
unacidable = FALSE

/obj/structure/prop/vehicles/crawler
name = "colony crawler"
Expand Down Expand Up @@ -1144,3 +1144,11 @@
/obj/structure/prop/wooden_cross/update_icon()
if(tagged)
overlays += mutable_appearance('icons/obj/structures/props/crosses.dmi', "cross_overlay")


/obj/structure/prop/invuln/rope
name = "rope"
desc = "A secure rope looks like someone might've been hiding out on those rocks."
icon = 'icons/obj/structures/props/almayer_props.dmi'
icon_state = "rope"
density = FALSE
6 changes: 6 additions & 0 deletions code/modules/clothing/suits/marine_armor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -993,6 +993,12 @@

#undef FULL_CAMOUFLAGE_ALPHA

/obj/item/clothing/suit/storage/marine/ghillie/forecon
name = "UDEP Thermal Poncho"
desc = "UDEP or the Ultra Diffusive Environmental Poncho is a camouflaged rain-cover worn to protect against the elements and chemical spills. It's commonly treated with an infrared absorbing coating, making a marine almost invisible in the rain. Favoured by USCM specialists for it's comfort and practicality."
icon_state = "mercenary_miner_armor"
flags_atom = MOB_LOCK_ON_EQUIP|NO_SNOW_TYPE|NO_NAME_OVERRIDE

/obj/item/clothing/suit/storage/marine/sof
name = "\improper SOF Armor"
desc = "A heavily customized suit of M3 armor. Used by Marine Raiders."
Expand Down
40 changes: 40 additions & 0 deletions code/modules/gear_presets/corpses.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1035,3 +1035,43 @@
/datum/equipment_preset/corpse/gladiator/burst
name = "Corpse - Burst Gladiator"
xenovictim = TRUE


//FORECON

/datum/equipment_preset/corpse/forecon_spotter
name = "Corpse - USCM Reconnaissance Spotter"
assignment = "Reconnaissance Spotter"
xenovictim = FALSE
paygrade = "ME5"
idtype = /obj/item/card/id/dogtag
role_comm_title = "FORECON"
faction_group = list(FACTION_USCM, FACTION_SURVIVOR)
access = list(
ACCESS_CIVILIAN_PUBLIC,
ACCESS_CIVILIAN_ENGINEERING,
ACCESS_CIVILIAN_LOGISTICS,
)

/datum/equipment_preset/corpse/forecon_spotter/load_gear(mob/living/carbon/human/new_human)
var/obj/item/clothing/under/marine/reconnaissance/uniform = new()
var/obj/item/clothing/accessory/storage/droppouch/pouch = new()
var/obj/item/clothing/accessory/ranks/marine/e5/pin = new()
var/obj/item/clothing/accessory/patch/patch_uscm = new()
var/obj/item/clothing/accessory/patch/forecon/patch_forecon = new()
uniform.attach_accessory(new_human,pouch)
uniform.attach_accessory(new_human,patch_uscm)
uniform.attach_accessory(new_human,pin)
uniform.attach_accessory(new_human,patch_forecon)
new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/webbing(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/marine(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/facepaint/sniper(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/device/flashlight(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
58 changes: 38 additions & 20 deletions code/modules/gear_presets/forcon_survivors.dm
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
///*****************************LV-522 Force Recon Survivors*******************************************************/
//Nanu told me to put them here so they dont clutter up survivors.dm

/datum/equipment_preset/survivor/forecon
paygrade = "ME5"
idtype = /obj/item/card/id/dogtag
Expand Down Expand Up @@ -36,6 +35,7 @@
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/sof/survivor_forecon(new_human), WEAR_L_EAR)
GLOB.character_traits[/datum/character_trait/skills/spotter].apply_trait(new_human)

/datum/equipment_preset/survivor/forecon/add_survivor_weapon_security(mob/living/carbon/human/new_human)
Expand Down Expand Up @@ -102,7 +102,7 @@

/datum/equipment_preset/survivor/forecon/standard
name = "Survivor - USCM Reconnaissance Marine"
assignment = "Reconnaissance Rifleman"
assignment = JOB_FORECON_RIFLEMAN
skills = /datum/skills/military/survivor/forecon_standard

/datum/equipment_preset/survivor/forecon/standard/load_gear(mob/living/carbon/human/new_human)
Expand All @@ -116,7 +116,7 @@

/datum/equipment_preset/survivor/forecon/tech
name = "Survivor - USCM Reconnaissance Support Technician"
assignment = "Reconnaissance Support Technician"
assignment = JOB_FORECON_SUPPORT
skills = /datum/skills/military/survivor/forecon_techician

/datum/equipment_preset/survivor/forecon/tech/load_gear(mob/living/carbon/human/new_human)
Expand All @@ -138,7 +138,7 @@

/datum/equipment_preset/survivor/forecon/marksman
name = "Survivor - USCM Reconnaissance Designated Marksman"
assignment = "Reconnaissance Marksman"
assignment = JOB_FORECON_MARKSMAN
skills = /datum/skills/military/survivor/forecon_marksman

/datum/equipment_preset/survivor/forecon/marksman/load_gear(mob/living/carbon/human/new_human)
Expand All @@ -154,7 +154,7 @@

/datum/equipment_preset/survivor/forecon/smartgunner
name = "Survivor - USCM Reconnaissance Smartgunner"
assignment = "Reconnaissance Smartgunner"
assignment = JOB_FORECON_SMARTGUNNER
skills = /datum/skills/military/survivor/forecon_smartgunner

/datum/equipment_preset/survivor/forecon/smartgunner/load_gear(mob/living/carbon/human/new_human)
Expand All @@ -163,33 +163,50 @@
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/m1911(new_human), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/m1911(new_human), WEAR_IN_BELT)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/m1911(new_human), WEAR_IN_BELT)
new_human.equip_to_slot(new /obj/item/smartgun_battery(new_human), WEAR_IN_BACK)
add_forecon_weapon(new_human)
spawn_random_headgear(new_human)
add_forecon_equipment(new_human)

///*****************************//

/datum/equipment_preset/survivor/forecon/grenadier
name = "Survivor - USCM Reconnaissance Grenadier"
assignment = "Reconnaissance Grenadier"
skills = /datum/skills/military/survivor/forecon_grenadier
/datum/equipment_preset/survivor/forecon/sniper
name = "Survivor - USCM Reconnaissance Sniper"
assignment = JOB_FORECON_SNIPER
skills = /datum/skills/military/survivor/forecon_sniper

/datum/equipment_preset/survivor/forecon/grenadier/load_gear(mob/living/carbon/human/new_human)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/launcher/grenade/m81/m79(new_human), WEAR_L_HAND)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/pistol/m1911(new_human), WEAR_R_HAND)
..()
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/grenade(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/m1911(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/pistol/m1911(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/packet/incendiary(new_human), WEAR_IN_BACK)
/datum/equipment_preset/survivor/forecon/sniper/load_gear(mob/living/carbon/human/new_human)
var/obj/item/clothing/under/marine/reconnaissance/uniform = new()
var/obj/item/clothing/accessory/storage/droppouch/pouch = new()
var/obj/item/clothing/accessory/ranks/marine/e5/pin = new()
var/obj/item/clothing/accessory/patch/patch_uscm = new()
var/obj/item/clothing/accessory/patch/forecon/patch_forecon = new()
uniform.attach_accessory(new_human,pouch)
uniform.attach_accessory(new_human,patch_uscm)
uniform.attach_accessory(new_human,pin)
uniform.attach_accessory(new_human,patch_forecon)
new_human.equip_to_slot_or_del(uniform, WEAR_BODY)
new_human.equip_to_slot(new /obj/item/clothing/suit/storage/marine/ghillie/forecon(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/marine/satchel(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full(new_human), WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/firstaid/full/alternate(new_human), WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/reagent_container/food/drinks/flask/marine(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/facepaint/sniper(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE(new_human), WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/general_belt(new_human), WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical(new_human), WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/knife(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/device/radio(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/sof/survivor_forecon(new_human), WEAR_L_EAR)
spawn_random_headgear(new_human)
add_forecon_equipment(new_human)
add_forecon_weapon_pistol(new_human)

//---------------------------\\
/datum/equipment_preset/survivor/forecon/squad_leader
name = "Survivor - USCM Reconnaissance Squad Leader"
assignment = "Reconnaissance Squad Leader"
assignment = JOB_FORECON_SL
skills = /datum/skills/military/survivor/forecon_squad_leader
paygrade = "MO1"

Expand All @@ -215,7 +232,7 @@
/datum/equipment_preset/survivor/forecon/major
name = "Survivor - USCM Reconnaissance Major"
assignment = "Reconnaissance Commander"
assignment = JOB_FORECON_CO
skills = /datum/skills/commander
paygrade = "MO4"
idtype = /obj/item/card/id/gold
Expand Down Expand Up @@ -248,7 +265,7 @@
/datum/equipment_preset/synth/survivor/forecon
name = "Survivor - USCM Synthetic"
assignment = "Reconnaissance Synthetic"
assignment = JOB_FORECON_SYN
faction_group = list(FACTION_MARINE, FACTION_SURVIVOR)
idtype = /obj/item/card/id/gold

Expand All @@ -261,3 +278,4 @@
preset_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/regular(preset_human), WEAR_R_HAND)
preset_human.equip_to_slot_or_del(new /obj/item/storage/pouch/tools/full(preset_human), WEAR_R_STORE)
preset_human.equip_to_slot_or_del(new /obj/item/storage/pouch/survival/synth/full(preset_human), WEAR_L_STORE)
preset_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/almayer/sof/survivor_forecon(preset_human), WEAR_L_EAR)
2 changes: 1 addition & 1 deletion maps/lv522_chances_claim.json
Original file line number Diff line number Diff line change
Expand Up @@ -22,7 +22,7 @@
580,
0.0
],
"survivor_message": "You are USCM Force Reconnaissance (FORECON) marine from the USS Hanyut, stranded on this planet after your team was wiped out while investigating the distress signal. With your pilot dead along with the majority of your unit, you and your team have been running and gunning to survive... until now.",
"survivor_message": "You are USCM Force Reconnaissance (FORECON) marine from the USS Hanyut, stranded on this planet after your team was wiped out while investigating the distress signal. With your pilot dead along with the majority of your unit, you and your team have been running and gunning to survive... but with supplies low and food running out maybe your only means of survival is to move west to the crashed dropship to salvage anything useful.",
"announce_text": "Pan-Pan. This is the commanding officer of the USS Hanyut, USCMC FORECON. We are currently grounded on planet LV-522 in the immediate area of Chance's Claim. We are unable to contact the Hanyut and our dropships are unable to take off at this time. We are requesting assistance from any nearby vessels; this broadcast is set to repeat every 24 hours.",
"map_item_type": "/obj/item/map/lv522_map",
"monkey_types": [
Expand Down
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