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Fixed some logical issues with Enter() and LinkBlocked() procs
- LinkBlocked handles diagonal movement properly now - Collisions with multitile vehicles will now prioritize border items when handling collisions - Collisions with multitile vehicles will now destroy all blocking items instead of only the first one that is caught - Set more can_block_movement values to optimize movement slightly
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Original file line number | Diff line number | Diff line change |
---|---|---|
|
@@ -38,4 +38,4 @@ | |
/obj/effect/particle_effect/water/Collide(atom/A) | ||
if(reagents) | ||
reagents.reaction(A) | ||
return ..() | ||
return |
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