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CapCamIII committed Sep 24, 2023
1 parent 6c06e64 commit 9e896b1
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Showing 10 changed files with 108 additions and 54 deletions.
11 changes: 10 additions & 1 deletion code/datums/factions/upp.dm
Original file line number Diff line number Diff line change
Expand Up @@ -50,11 +50,15 @@
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, null, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle", 30, /obj/item/weapon/gun/rifle/type71, null, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle Carbine", 30, /obj/item/weapon/gun/rifle/type71/carbine, null, VENDOR_ITEM_REGULAR),
list("Type 23 Riot Shotgun", 25, /obj/item/weapon/gun/shotgun/type23, null, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", 0, null, null, null),
list("Type 64 Helical Magazine (7.62x19mm)", 5, /obj/item/ammo_magazine/smg/bizon, null, VENDOR_ITEM_REGULAR),
list("Type 71 AP Magazine (5.45x39mm)", 15, /obj/item/ammo_magazine/rifle/type71/ap, null, VENDOR_ITEM_REGULAR),
list("Type 71 Magazine (5.45x39mm)", 5, /obj/item/ammo_magazine/rifle/type71, null, VENDOR_ITEM_REGULAR),
list("Type 23 heavy buckshot (8g)", 1, /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot, null, VENDOR_ITEM_REGULAR),
list("Type 23 heavy flechette (8g)", 1, /obj/item/ammo_magazine/handful/shotgun/heavy/flechette, null, VENDOR_ITEM_REGULAR),
list("Type 23 heavy slugs (8g)", 1, /obj/item/ammo_magazine/handful/shotgun/heavy, null, VENDOR_ITEM_REGULAR),

list("SIDEARMS", 0, null, null, null),
list("Type 73 Pistol", 25, /obj/item/weapon/gun/pistol/t73, null, VENDOR_ITEM_REGULAR),
Expand All @@ -64,7 +68,7 @@
list("SIDEARM AMMUNITION", 0, null, null, null),
list("Type 73 Magazine (7.62x25mm Tokarev)", 5, /obj/item/ammo_magazine/pistol/t73, null, VENDOR_ITEM_REGULAR),
list("ZHNK-72 Speed Loader (7.62x38mmR)", 5, /obj/item/ammo_magazine/revolver/upp, null, VENDOR_ITEM_REGULAR),
list("NP92 Magazine (9x18mm Makarov)", 40, /obj/item/ammo_magazine/pistol/np92, null, VENDOR_ITEM_REGULAR),
list("NP92 Magazine (9x18mm Makarov)", 5, /obj/item/ammo_magazine/pistol/np92, null, VENDOR_ITEM_REGULAR),

list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 15, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
Expand All @@ -89,11 +93,16 @@
list("Type 64 Submachinegun", 20, /obj/item/weapon/gun/smg/bizon/upp, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle", 20, /obj/item/weapon/gun/rifle/type71, VENDOR_ITEM_REGULAR),
list("Type 71 Pulse Rifle Carbine", 20, /obj/item/weapon/gun/rifle/type71/carbine, VENDOR_ITEM_REGULAR),
list("Type 23 Riot Shotgun", 20, /obj/item/weapon/gun/shotgun/type23, null, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", -1, null, null),
list("Type 64 Helical Magazine (7.62x19mm)", 60, /obj/item/ammo_magazine/smg/bizon, VENDOR_ITEM_REGULAR),
list("Type 71 AP Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71/ap, VENDOR_ITEM_REGULAR),
list("Type 71 Magazine (5.45x39mm)", 60, /obj/item/ammo_magazine/rifle/type71, VENDOR_ITEM_REGULAR),
list("Type 23 heavy buckshot (8g)", 500, /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot, null, VENDOR_ITEM_REGULAR),
list("Type 23 heavy flechette (8g)", 500, /obj/item/ammo_magazine/handful/shotgun/heavy/flechette, null, VENDOR_ITEM_REGULAR),
list("Type 23 heavy slugs (8g)", 500, /obj/item/ammo_magazine/handful/shotgun/heavy, null, VENDOR_ITEM_REGULAR),


list("SIDEARMS", -1, null, null),
list("Type 73 Pistol", 20, /obj/item/weapon/gun/pistol/t73, VENDOR_ITEM_REGULAR),
Expand Down
18 changes: 12 additions & 6 deletions code/datums/skills.dm
Original file line number Diff line number Diff line change
Expand Up @@ -1755,7 +1755,9 @@ SPEC-OPS
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_MAX,
SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL,
SKILL_JTAC = SKILL_JTAC_BEGINNER,
SKILL_JTAC = SKILL_JTAC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
)

/datum/skills/commando/medic
Expand All @@ -1765,12 +1767,14 @@ SPEC-OPS
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
SKILL_MEDICAL = SKILL_MEDICAL_MEDIC,
SKILL_SURGERY = SKILL_SURGERY_NOVICE,
SKILL_MEDICAL = SKILL_MEDICAL_DOCTOR,
SKILL_SURGERY = SKILL_SURGERY_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_MAX,
SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL,
SKILL_JTAC = SKILL_JTAC_BEGINNER,
SKILL_JTAC = SKILL_JTAC_TRAINED,
SKILL_FIREMAN = SKILL_FIREMAN_EXPERT,
SKILL_POLICE = SKILL_POLICE_SKILLED,
)

/datum/skills/commando/leader
Expand All @@ -1780,12 +1784,14 @@ SPEC-OPS
SKILL_ENGINEER = SKILL_ENGINEER_ENGI,
SKILL_CONSTRUCTION = SKILL_CONSTRUCTION_ENGI,
SKILL_FIREARMS = SKILL_FIREARMS_EXPERT,
SKILL_LEADERSHIP = SKILL_LEAD_TRAINED,
SKILL_LEADERSHIP = SKILL_LEAD_EXPERT,
SKILL_MEDICAL = SKILL_MEDICAL_TRAINED,
SKILL_MELEE_WEAPONS = SKILL_MELEE_TRAINED,
SKILL_ENDURANCE = SKILL_ENDURANCE_MAX,
SKILL_SPEC_WEAPONS = SKILL_SPEC_ALL,
SKILL_JTAC = SKILL_JTAC_TRAINED,
SKILL_JTAC = SKILL_JTAC_EXPERT,
SKILL_FIREMAN = SKILL_FIREMAN_SKILLED,
SKILL_POLICE = SKILL_POLICE_SKILLED,
)

/datum/skills/commando/deathsquad
Expand Down
12 changes: 12 additions & 0 deletions code/game/objects/items/storage/pouch.dm
Original file line number Diff line number Diff line change
Expand Up @@ -584,6 +584,18 @@
for(var/i = 1 to storage_slots)
new /obj/item/ammo_magazine/handful/shotgun/buckshot(src)

/obj/item/storage/pouch/shotgun/large/heavybuck/fill_preset_inventory()
for(var/i in 1 to storage_slots)
new /obj/item/ammo_magazine/handful/shotgun/heavy/buckshot(src)

/obj/item/storage/pouch/shotgun/large/heavyslug/fill_preset_inventory()
for(var/i in 1 to storage_slots)
new /obj/item/ammo_magazine/handful/shotgun/heavy/slug(src)

/obj/item/storage/pouch/shotgun/large/heavyflechette/fill_preset_inventory()
for(var/i in 1 to storage_slots)
new /obj/item/ammo_magazine/handful/shotgun/heavy/flechette(src)

/obj/item/storage/pouch/explosive
name = "explosive pouch"
desc = "It can carry grenades, plastic explosives, mine boxes, and other explosives."
Expand Down
10 changes: 10 additions & 0 deletions code/modules/clothing/glasses/night.dm
Original file line number Diff line number Diff line change
Expand Up @@ -51,6 +51,7 @@
hud_type = MOB_HUD_MEDICAL_ADVANCED
toggleable = TRUE
fullscreen_vision = null
flags_item = NO_CRYO_STORE
actions_types = list(/datum/action/item_action/toggle)

/obj/item/clothing/glasses/night/m42_night_goggles
Expand All @@ -66,6 +67,9 @@
actions_types = list(/datum/action/item_action/toggle)
flags_item = MOB_LOCK_ON_EQUIP|NO_CRYO_STORE

/obj/item/clothing/glasses/night/m42_night_goggles/no_lock //for spawning directly on someone, mob_lock_on_equip breaks spawning on mobs
flags_item = NO_CRYO_STORE

/obj/item/clothing/glasses/night/m42_night_goggles/spotter
name = "\improper M42 spotter sight"
desc = "A companion headset and night vision goggles system for USCM spotters. Allows highlighted imaging of surroundings. Click it to toggle."
Expand All @@ -85,6 +89,12 @@
deactive_state = "upp_goggles_0"
req_skill = null
req_skill_level = null
flags_item = NO_CRYO_STORE

/obj/item/clothing/glasses/night/m42_night_goggles/upp/medic
name = "\improper Type 10 commando medic goggles"
desc = "A headset and night vision goggles system used by UPP forces. Allows highlighted imaging of surroundings. This one has an integrated medhud. Click it to toggle."
hud_type = MOB_HUD_MEDICAL_ADVANCED

/obj/item/clothing/glasses/night/m56_goggles
name = "\improper M56 head mounted sight"
Expand Down
9 changes: 3 additions & 6 deletions code/modules/gear_presets/_select_equipment.dm
Original file line number Diff line number Diff line change
Expand Up @@ -955,16 +955,13 @@ var/list/rebel_rifles = list(
switch(random_shotgun)
if(1)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavybuck, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/large/heavybuck, WEAR_R_STORE)
if(2)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/slug, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyslug, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/large/heavyslug, WEAR_R_STORE)
if(3)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/shotgun/type23/breacher/flechette, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/heavyflechette, WEAR_R_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/large/heavyflechette, WEAR_R_STORE)

/datum/equipment_preset/proc/add_upp_weapon(mob/living/carbon/human/new_human)
var/random_gun = rand(1,5)
Expand Down
6 changes: 3 additions & 3 deletions code/modules/gear_presets/clf.dm
Original file line number Diff line number Diff line change
Expand Up @@ -292,13 +292,13 @@

spawn_rebel_suit(new_human)
spawn_rebel_helmet(new_human)
spawn_rebel_shoes(new_human)
spawn_rebel_gloves(new_human)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/medical/full/with_defib_and_analyzer(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/roller, WEAR_IN_BELT)

new_human.equip_to_slot_or_del(new /obj/item/device/radio/headset/distress/CLF/medic(new_human), WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/storage/backpack/lightpack(new_human), WEAR_BACK)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/custom/ied(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/firstaid/adv(new_human), WEAR_IN_BACK)
Expand Down Expand Up @@ -453,7 +453,7 @@
//clothing
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/swat(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/combat(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/mod88(new_human), WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night(new_human), WEAR_EYES)
Expand Down Expand Up @@ -572,7 +572,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/clf(new_human), WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/militia(new_human), WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/beret/sec/hos(new_human), WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/combat(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/marine/upp(new_human), WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/black(new_human), WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/marine(new_human), WEAR_WAIST)
if(new_human.disabilities & NEARSIGHTED)
Expand Down
37 changes: 25 additions & 12 deletions code/modules/gear_presets/contractor.dm
Original file line number Diff line number Diff line change
Expand Up @@ -170,16 +170,14 @@
faction = FACTION_CONTRACTOR

/datum/equipment_preset/contractor/duty/heavy/load_gear(mob/living/carbon/human/new_human)

var/choice = rand(1,2)
new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/tshirt/gray_blu, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/light/vest, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine, WEAR_HEAD)
Expand All @@ -197,10 +195,25 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE,WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/attachments(new_human), WEAR_IN_BACK)

//loadout
switch(choice)
if(1)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)

if(2)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)

//*****************************************************************************************************/
/datum/equipment_preset/contractor/duty/engi
Expand Down Expand Up @@ -553,13 +566,13 @@
new_human.equip_to_slot_or_del(new headset_type, WEAR_L_EAR)
new_human.equip_to_slot_or_del(new /obj/item/clothing/under/colonist/ua_civvies, WEAR_BODY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/storage/webbing, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/accessory/holobadge/cord, WEAR_ACCESSORY)
new_human.equip_to_slot_or_del(new /obj/item/clothing/suit/storage/marine/light/vest, WEAR_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/device/binoculars/range, WEAR_IN_JACKET)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/mar40/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/weapon/gun/rifle/lmg/tactical, WEAR_J_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/m1911/socom, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/clothing/gloves/marine/veteran, WEAR_HANDS)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
Expand All @@ -579,8 +592,8 @@
new_human.equip_to_slot_or_del(new /obj/item/storage/box/MRE,WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/tool/crowbar/tactical, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/explosive/grenade/high_explosive/m15, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/mar40/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/ammo_magazine/rifle/lmg, WEAR_IN_BACK)
new_human.equip_to_slot_or_del(new /obj/item/storage/box/attachments(new_human), WEAR_IN_BACK)


Expand Down
6 changes: 3 additions & 3 deletions code/modules/gear_presets/other.dm
Original file line number Diff line number Diff line change
Expand Up @@ -288,7 +288,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/miner, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles, WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/no_lock, WEAR_EYES)
//storage items, belt spawning is handled in the spawn elite weapon proc.
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/autoinjector/full, WEAR_L_STORE)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/explosive/upp, WEAR_R_STORE)
Expand Down Expand Up @@ -325,7 +325,7 @@
new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles, WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/no_lock, WEAR_EYES)
//storage items
new_human.equip_to_slot_or_del(new /obj/item/storage/belt/gun/m4a3/heavy, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/pressurized_reagent_canister/oxycodone, WEAR_L_STORE)
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new_human.equip_to_slot_or_del(new /obj/item/clothing/head/helmet/marine/veteran/mercenary/support/engineer, WEAR_HEAD)
new_human.equip_to_slot_or_del(new /obj/item/clothing/shoes/veteran/pmc/knife, WEAR_FEET)
new_human.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/pmc, WEAR_FACE)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles, WEAR_EYES)
new_human.equip_to_slot_or_del(new /obj/item/clothing/glasses/night/m42_night_goggles/no_lock, WEAR_EYES)
//storage items
new_human.equip_to_slot_or_del(new /obj/item/device/motiondetector/hacked/elite_merc, WEAR_WAIST)
new_human.equip_to_slot_or_del(new /obj/item/storage/pouch/shotgun/large, WEAR_L_STORE)
Expand Down
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