Skip to content

Commit

Permalink
Buff Marine Armour During HvH (#6937)
Browse files Browse the repository at this point in the history
# About the pull request

If the Faction Clash HvH game mode is enabled, this PR will buff all
Marine armours to have significantly higher bullet, bomb and/or
internal_damage (internal_damage reduces the chance of internal injuries
like fractures) armour values. Some values are reduced in a few cases
but buffed in others however.

The explicit changes are as follows:

**Medium** (Includes Smartgunner, B12, IO)

- Bullet: 30 (from 20)
- Bomb: 20 (from 15)
- Internal: 30 (from 20)

**Light**

- Bullet: 20 (from 15)
- Bomb: 15 (from 20)
- Internal: 25 (from 10)

**Heavy**

- Bullet: 35 (from 35)
- Bomb: 35 (from 35)
- Internal: 30 (from 25)

**MP** (Includes CO, XO, SO armours)

- Bullet: 30 (from 20)
- Bomb: 25 (from 20)
- Internal: 30 (from 15)

Synthetic armour is unchanged in both game modes. 

Spec armours also get buffs similar to Medium armour, B18 gets a slight
boost over normal.

I have decided against effecting similar changes to Helmets, Gloves and
Boots at this time.

# Explain why it's good for the game

HvH is extremely lethal, especially so for Marines as their armour is
not well suited to shrugging off bullets and bombs.

Whilst this change does not significantly reduce the overall time to
kill of Marines in combat, it does significantly reduce the occurrence
rate of a marine suffering excessive fractures and internal bleeding
from being gunned down.

From testing, you should see less cases of a marine suffering three to
fix fractures, and more cases of a marine suffering zero to two
fractures when gunned down from full health with standard ammunition.

Death remains punishing, but it will be far less oppressive once you are
revived.


# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl:
balance: If the 'Faction Clash' human versus human game mode is enabled,
all marine armours will have their defensive values significantly buffed
to make marine armour far more valuable and effective in resisting
permanent damage. The average Marine should experience less fractures
and other permanent wounds from gunfire.
/:cl:

---------

Co-authored-by: Steelpoint <[email protected]>
  • Loading branch information
Steelpoint and Steelpoint committed Aug 30, 2024
1 parent ab78d8c commit a0ca027
Show file tree
Hide file tree
Showing 2 changed files with 77 additions and 1 deletion.
2 changes: 1 addition & 1 deletion code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -57,7 +57,7 @@
#define MODE_BASIC_RT (1<<11)
#define MODE_RANDOM_HIVE (1<<12)// Makes Join-as-Xeno choose a hive to join as burrowed larva at random rather than at user's input..
#define MODE_THUNDERSTORM (1<<13)// Enables thunderstorm effects on maps that are compatible with it. (Lit exterior tiles, rain effects)
#define MODE_FACTION_CLASH (1<<14)// Disables scopes, sniper sentries, OBs, shooting corpses, dragging enemy corpses, stripping enemy corpses
#define MODE_FACTION_CLASH (1<<14)// Disables scopes, sniper sentries, OBs, shooting corpses, dragging enemy corpses, stripping enemy corpses, increase armor bullet/bomb/internal damage protection

// Gamemode Toggleable Flags
#define MODE_NO_SNIPER_SENTRY (1<<0) /// Upgrade kits will no longer allow you to select long-range upgrades
Expand Down
76 changes: 76 additions & 0 deletions code/datums/decorators/gamemode_decorator.dm
Original file line number Diff line number Diff line change
Expand Up @@ -44,3 +44,79 @@
/datum/decorator/gamemode/decorate(atom/object)
for(var/edit in edits)
object.vars[edit] = edits[edit]

//*********************** Human Versus Human ***********************//
//************ USCM Armour Values ************//

//**** Medium Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/medium, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Light Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/light, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUMLOW),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_MEDIUMHIGH)
))

//**** Heavy Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/heavy, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Smartgunner ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/smartgunner, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Military Police and Command ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/MP, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUMHIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** B18 Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/specialist, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGHPLUS),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGHPLUS)
))

//**** Grenadier Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3G, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** RPG Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3T, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Scout Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M3S, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Sniper Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/ghillie, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//**** Pyro Spec Armor ****//
GAMEMODE_DECORATOR(/obj/item/clothing/suit/storage/marine/M35, /datum/game_mode/extended/faction_clash, list(
ARMOR_EDIT(armor_bullet, CLOTHING_ARMOR_HIGH),
ARMOR_EDIT(armor_bomb, CLOTHING_ARMOR_MEDIUM),
ARMOR_EDIT(armor_internaldamage, CLOTHING_ARMOR_HIGH)
))

//*********************** ------------------ ***********************//

0 comments on commit a0ca027

Please sign in to comment.