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Royal Marines Commando (#4098)
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# About the pull request

This PR adds the Royal Marines Commando under the TWE as a faction and
as an ERT, this PR is part 1 and more is planned to be added the reason
why it isn't being added in this PR is that it isn't fully complete and
these sprites have been waiting a very long time

Royal Marines Roles

Smartgunner: Special smart-gun sprite, gameplaywise only difference is
its use of holo targetting rounds on top of its regular ammo, making it
a menace in a group

Breacher: The breacher combines his high armor with a ballistic shield
and a rifle built to be used in one hand. This guy is hard to bring down

Marksman: The marksman rifle is limited to 20 rounds from 30 but has
increased damage and a mini scope with no slowdown

Rifleman: The grunts of the three world empire are highly maneuverable
their rifle while slower firing and only containing 30 rounds has no
movement slowdown

Teamleader/Officer: the leaders are basically the same as the rifleman
but with better skills and a VP78

The Royal Marines are equipped for every possibility in the field, they
are all trained medics and carry the equipment to boot. Aside from the
breacher, they are all quick on their feet, and their weapons while
across the board slower than their marine equivalents pack the punch
needed to get the job done.

Fluff, the royal marines in this area are based out of the HMS Patna
working alongside the HMS Thunderchild to assist the United Americas in
protecting the outer colonies from increasing CLF activity

# Explain why it's good for the game

Gives the TWE some representation, adds some cool new faction stuff, an
ERT, and equipment

# Testing Photographs and Procedure
<details>
<summary>Screenshots & Videos</summary>

Put screenshots and videos here with an empty line between the
screenshots and the `<details>` tags.

</details>


# Changelog
:cl: Triiodine, Frans, Warfan, SpartanBobby, Twomper, Roboticpotato,
Tophat Penguin,forest2001
add: Added Royal Marines commando ERT and faction
add: Updates Riot shield sprite, adds metal shield as well (sprites from
trio)
add: TWE ERT station
add: F903 Rifle, Royal marines commando armour sets, new smartgun with
holotargetting rounds for royal marines commando
add: Calico shotgun, pistol and SMG sprites to the codebase made by
Triodine
add: royal marines commando HEDP and HIDP grenades
/:cl:

---------

Co-authored-by: Morrow <[email protected]>
Co-authored-by: harryob <[email protected]>
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3 people authored Sep 8, 2023
1 parent 1eda56b commit a1079f4
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Showing 71 changed files with 8,498 additions and 1,779 deletions.
15 changes: 9 additions & 6 deletions code/__DEFINES/job.dm
Original file line number Diff line number Diff line change
Expand Up @@ -288,12 +288,16 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
//-------- TWE --------//
#define JOB_TWE_REPRESENTATIVE "TWE Representative"

#define JOB_TWE_YONTO "RMC Yonto"
#define JOB_TWE_SANTO "RMC Santo"
#define JOB_TWE_NITO "RMC Nito"
#define JOB_TWE_ITTO "RMC Itto"
//RMC
#define JOB_TWE_RMC_RIFLEMAN "RMC Rifleman"
#define JOB_TWE_RMC_MARKSMAN "RMC Marksman"
#define JOB_TWE_RMC_SMARTGUNNER "RMC Smartgunner"
#define JOB_TWE_RMC_BREACHER "RMC Breacher"
#define JOB_TWE_RMC_TEAMLEADER "RMC Team Leader"
#define JOB_TWE_RMC_LIEUTENANT "RMC Lieutenant"
#define JOB_TWE_RMC_COMMANDER "RMC Commander"

#define TWE_COMMANDO_JOB_LIST list(JOB_TWE_YONTO, JOB_TWE_SANTO, JOB_TWE_NITO, JOB_TWE_ITTO)
#define TWE_COMMANDO_JOB_LIST list(JOB_TWE_RMC_RIFLEMAN, JOB_TWE_RMC_BREACHER, JOB_TWE_RMC_SMARTGUNNER,JOB_TWE_RMC_MARKSMAN ,JOB_TWE_RMC_TEAMLEADER, JOB_TWE_RMC_LIEUTENANT, JOB_TWE_RMC_COMMANDER)

#define JOB_TWE_SEAMAN "TWE Seaman"
#define JOB_TWE_LSEAMAN "TWE Leading Seaman"
Expand Down Expand Up @@ -326,7 +330,6 @@ var/global/list/job_command_roles = JOB_COMMAND_ROLES_LIST
#define JOB_TIS_SA "UAAC-TIS Special Agent"

#define TIS_JOB_LIST list(JOB_TIS_SA, JOB_TIS_IO)

//-------- DUTCH'S DOZEN --------//
#define JOB_DUTCH_ARNOLD "Dutch's Dozen - Dutch"
#define JOB_DUTCH_RIFLEMAN "Dutch's Dozen - Rifleman"
Expand Down
2 changes: 1 addition & 1 deletion code/__DEFINES/mode.dm
Original file line number Diff line number Diff line change
Expand Up @@ -241,7 +241,7 @@ var/global/list/whitelist_hierarchy = list(WHITELIST_NORMAL, WHITELIST_COUNCIL,

#define FACTION_LIST_MARINE list(FACTION_MARINE)
#define FACTION_LIST_HUMANOID list(FACTION_MARINE, FACTION_PMC, FACTION_WY, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_SURVIVOR, FACTION_NEUTRAL, FACTION_COLONIST, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_YAUTJA, FACTION_ZOMBIE)
#define FACTION_LIST_ERT list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_MARSHAL)
#define FACTION_LIST_ERT list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_CLF, FACTION_CONTRACTOR, FACTION_UPP, FACTION_FREELANCER, FACTION_MERCENARY, FACTION_DUTCH, FACTION_HEFA, FACTION_GLADIATOR, FACTION_PIRATE, FACTION_PIZZA, FACTION_SOUTO, FACTION_MARSHAL, FACTION_TWE)
#define FACTION_LIST_WY list(FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY)
#define FACTION_LIST_MARINE_WY list(FACTION_MARINE, FACTION_PMC, FACTION_WY_DEATHSQUAD, FACTION_WY)
#define FACTION_LIST_MARINE_UPP list(FACTION_MARINE, FACTION_UPP)
Expand Down
2 changes: 2 additions & 0 deletions code/__DEFINES/radio.dm
Original file line number Diff line number Diff line change
Expand Up @@ -65,5 +65,7 @@
#define RADIO_CHANNEL_DUTCH_DOZEN "DD"
#define RADIO_CHANNEL_VAI "VAI"
#define RADIO_CHANNEL_CMB "CMB"
#define RADIO_CHANNEL_ROYAL_MARINE "Royal Marine"

#define RADIO_CHANNEL_YAUTJA "Yautja"

1 change: 1 addition & 0 deletions code/__DEFINES/shuttles.dm
Original file line number Diff line number Diff line change
Expand Up @@ -95,6 +95,7 @@
#define MOBILE_SHUTTLE_ID_ERT1 "ert_response_shuttle"
#define MOBILE_SHUTTLE_ID_ERT2 "ert_pmc_shuttle"
#define MOBILE_SHUTTLE_ID_ERT3 "ert_upp_shuttle"
#define MOBILE_SHUTTLE_ID_ERT4 "ert_twe_shuttle"
#define MOBILE_SHUTTLE_ID_ERT_SMALL "ert_rescue_shuttle"
#define MOBILE_SHUTTLE_ID_ERT_BIG "ert_boarding_shuttle"

Expand Down
5 changes: 4 additions & 1 deletion code/controllers/subsystem/communications.dm
Original file line number Diff line number Diff line change
Expand Up @@ -73,6 +73,7 @@ var/const/YAUT_FREQ = 1205
var/const/DUT_FREQ = 1210
var/const/CMB_FREQ = 1220
var/const/VAI_FREQ = 1215
var/const/RMC_FREQ = 1216

//WY Channels (1230-1249)
var/const/WY_FREQ = 1231
Expand Down Expand Up @@ -140,6 +141,7 @@ var/list/radiochannels = list(
RADIO_CHANNEL_VAI = VAI_FREQ,
RADIO_CHANNEL_CMB = CMB_FREQ,
RADIO_CHANNEL_DUTCH_DOZEN = DUT_FREQ,
RADIO_CHANNEL_ROYAL_MARINE = RMC_FREQ,

RADIO_CHANNEL_HIGHCOM = HC_FREQ,
RADIO_CHANNEL_PROVOST = PVST_FREQ,
Expand Down Expand Up @@ -190,7 +192,7 @@ var/list/radiochannels = list(
)

// Response Teams
#define ERT_FREQS list(VAI_FREQ, DUT_FREQ, YAUT_FREQ, CMB_FREQ)
#define ERT_FREQS list(VAI_FREQ, DUT_FREQ, YAUT_FREQ, CMB_FREQ, RMC_FREQ)

// UPP Frequencies
#define UPP_FREQS list(UPP_FREQ, UPP_CMD_FREQ, UPP_ENGI_FREQ, UPP_MED_FREQ, UPP_CCT_FREQ, UPP_KDO_FREQ)
Expand Down Expand Up @@ -251,6 +253,7 @@ SUBSYSTEM_DEF(radio)
"[INTEL_FREQ]" = "intelradio",
"[WY_FREQ]" = "wyradio",
"[VAI_FREQ]" = "vairadio",
"[RMC_FREQ]" = "rmcradio",
"[CMB_FREQ]" = "cmbradio",
"[CLF_FREQ]" = "clfradio",
"[ALPHA_FREQ]" = "alpharadio",
Expand Down
75 changes: 75 additions & 0 deletions code/datums/emergency_calls/royal_marines.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,75 @@
/datum/emergency_call/royal_marines
name = "Royal Marines Commando (Squad) (Friendly)"
mob_max = 7
probability = 0
name_of_spawn = /obj/effect/landmark/ert_spawns/distress_twe
item_spawn = /obj/effect/landmark/ert_spawns/distress_twe/item
max_engineers = 0
max_medics = 0
max_heavies = 3

/datum/emergency_call/royal_marines/New()
..()
arrival_message = "[MAIN_SHIP_NAME], this is [pick_weight(list("HMS Patna"= 50, "HMS Thunderchild" = 50))]; we are responding to your distress call and boarding in accordance with the Military Aid Act of 2177, Authentication code Lima-18153. "
objectives = "Ensure the survival of the [MAIN_SHIP_NAME], eliminate any hostiles, and assist the crew in any way possible."


/datum/emergency_call/royal_marines/create_member(datum/mind/spawning_mind, turf/override_spawn_loc)
var/turf/spawn_loc = override_spawn_loc ? override_spawn_loc : get_spawn_point()

if(!istype(spawn_loc))
return //Didn't find a useable spawn point.

var/mob/living/carbon/human/mob = new(spawn_loc)
spawning_mind.transfer_to(mob, TRUE)

if(!leader && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_LEADER) && check_timelock(mob.client, JOB_SQUAD_LEADER, time_required_for_job))
leader = mob
to_chat(mob, SPAN_ROLE_HEADER("You are an Officer in the Royal Marines Commando. Born in the Three World Empire."))
arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/team_leader, TRUE, TRUE)
else if(heavies < max_heavies && HAS_FLAG(mob.client.prefs.toggles_ert, PLAY_HEAVY) && check_timelock(mob.client, JOB_SQUAD_SPECIALIST))
var/specialist_kit = pick("Sniper", "Smartgun", "Breach")
switch(specialist_kit)
if("Sniper")
to_chat(mob, SPAN_ROLE_HEADER("You are a skilled marksman in the Royal Marines Commando. Born in the Three World Empire."))
arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/marksman, TRUE, TRUE)
if("Smartgun")
to_chat(mob, SPAN_ROLE_HEADER("You are a Smartgunner in the Royal Marines Commando. Born in the Three World Empire."))
arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/machinegun, TRUE, TRUE)
if("Breach")
to_chat(mob, SPAN_ROLE_HEADER("You are a CQB Specialist in the Royal Marines Commando. Born in the Three World Empire."))
arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/spec/breacher, TRUE, TRUE)
heavies++
else
to_chat(mob, SPAN_ROLE_HEADER("You are a member of the Royal Marines Commando. Born in the three world empire."))
arm_equipment(mob, /datum/equipment_preset/twe/royal_marine/standard, TRUE, TRUE)

print_backstory(mob)

addtimer(CALLBACK(GLOBAL_PROC, GLOBAL_PROC_REF(to_chat), mob, SPAN_BOLD("Objectives:</b> [objectives]")), 1 SECONDS)


/datum/emergency_call/royal_marines/print_backstory(mob/living/carbon/human/spawning_mob)
to_chat(spawning_mob, SPAN_BOLD("You were born in the Three World Empire to a [pick_weight(list("average" = 75, "poor" = 15, "well-established" = 10))] family."))
to_chat(spawning_mob, SPAN_BOLD("Joining the Royal Marines gave you a lot of combat experience and useful skills."))
to_chat(spawning_mob, SPAN_BOLD("You are [pick_weight(list("unaware" = 75, "faintly aware" = 15, "knoledgeable" = 10))] of the xenomorph threat."))
to_chat(spawning_mob, SPAN_BOLD("You are a citizen of the three world empire and joined the Royal Marines Commando"))
to_chat(spawning_mob, SPAN_BOLD("You are apart of a jointed UA/TWE taskforce onboard the HMS Patna and Thunderchild."))
to_chat(spawning_mob, SPAN_BOLD("Under the directive of the RMC high command, you have been assisting USCM forces with maintaining peace in the area."))
to_chat(spawning_mob, SPAN_BOLD("Assist the USCMC Force of the [MAIN_SHIP_NAME] however you can."))

/datum/emergency_call/royal_marines/platoon
name = "Royal Marines Commando (Platoon) (Friendly)"
mob_min = 7
mob_max = 28
probability = 0
max_medics = 0
max_heavies = 6
max_engineers = 0

/obj/effect/landmark/ert_spawns/distress_twe
name = "Distress_TWE"

/obj/effect/landmark/ert_spawns/distress_twe/item
name = "Distress_TWEItem"

94 changes: 94 additions & 0 deletions code/datums/factions/royalmarinescommando.dm
Original file line number Diff line number Diff line change
@@ -0,0 +1,94 @@
/datum/faction/royal_marines_commando
name = "Royal Marines Commando"
faction_tag = FACTION_TWE

/datum/faction/royal_marines_commando/modify_hud_holder(image/holder, mob/living/carbon/human/H)
var/hud_icon_state
var/obj/item/card/id/dogtag/ID = H.get_idcard()
var/_role
if(H.mind)
_role = H.job
else if(ID)
_role = ID.rank
switch(_role)
if(JOB_TWE_RMC_LIEUTENANT)
hud_icon_state = "lieutenant"
if(JOB_TWE_RMC_TEAMLEADER)
hud_icon_state = "teamleader"
if(JOB_TWE_RMC_MARKSMAN)
hud_icon_state = "marksman"
if(JOB_TWE_RMC_RIFLEMAN)
hud_icon_state = "rifleman"
if(JOB_TWE_RMC_SMARTGUNNER)
hud_icon_state = "smartgunner"
if(JOB_TWE_RMC_BREACHER)
hud_icon_state = "breacher"
if(hud_icon_state)
holder.overlays += image('icons/mob/hud/marine_hud.dmi', H, "rmc_[hud_icon_state]")

/datum/faction/royal_marines_commando/get_antag_guns_snowflake_equipment()
return list(
list("PRIMARY FIREARMS", 0, null, null, null),
list("F903A1 Rifle", 20, /obj/item/weapon/gun/rifle/rmc_f90, null, VENDOR_ITEM_REGULAR),
list("F903A2 Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/a_grip, null, VENDOR_ITEM_REGULAR),
list("F903A1 Marksman Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/scope, null, VENDOR_ITEM_REGULAR),
list("F903A1/B 'Breacher' Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/shotgun, null, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", 0, null, null, null),
list("F903 Magazine (10x24mm)", 5, /obj/item/ammo_magazine/rifle/rmc_f90, null, VENDOR_ITEM_REGULAR),
list("F903A1 Marksman Magazine (10x24mm)", 15, /obj/item/ammo_magazine/rifle/rmc_f90/marksman, null, VENDOR_ITEM_REGULAR),

list("SIDEARMS", 0, null, null, null),
list("VP78 Pistol", 20, /obj/item/weapon/gun/pistol/vp78, null, VENDOR_ITEM_REGULAR),
list("88 Mod 4 Combat Pistol", 15, /obj/item/weapon/gun/pistol/mod88, null, VENDOR_ITEM_REGULAR),

list("SIDEARM AMMUNITION", 0, null, null, null),
list("VP78 magazine (9mm)", 5, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR),
list("88M4 AP Magazine (9mm)", 5, /obj/item/ammo_magazine/pistol/mod88, null, VENDOR_ITEM_REGULAR),

list("ATTACHMENTS", 0, null, null, null),
list("Angled Grip", 15, /obj/item/attachable/angledgrip, null, VENDOR_ITEM_REGULAR),
list("Burst Fire Assembly", 15, /obj/item/attachable/burstfire_assembly, null, VENDOR_ITEM_REGULAR),
list("Extended Barrel", 15, /obj/item/attachable/extended_barrel, null, VENDOR_ITEM_REGULAR),
list("Laser Sight", 15, /obj/item/attachable/lasersight, null, VENDOR_ITEM_REGULAR),
list("Rail Flashlight", 5, /obj/item/attachable/flashlight, null, VENDOR_ITEM_REGULAR),
list("Red-Dot Sight", 15, /obj/item/attachable/reddot, null, VENDOR_ITEM_REGULAR),
list("Reflex Sight", 15, /obj/item/attachable/reflex, null, VENDOR_ITEM_REGULAR),
list("Suppressor", 15, /obj/item/attachable/suppressor, null, VENDOR_ITEM_REGULAR),
list("Vertical Grip", 15, /obj/item/attachable/verticalgrip, null, VENDOR_ITEM_REGULAR),

list("UTILITIES", 0, null, null, null),
list("M94 Marking Flare Pack", 3, /obj/item/storage/box/m94, null, VENDOR_ITEM_RECOMMENDED),
list("Smoke Grenade", 7, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
list("R2175/B HIDP grenade packet", 7, /obj/item/storage/box/packet/rmc/incin, null, VENDOR_ITEM_REGULAR),
list("R2175/A HEDP grenade packet", 7, /obj/item/storage/box/packet/rmc/he, null, VENDOR_ITEM_REGULAR),
list("L5 bayonet", 3, /obj/item/attachable/bayonet/rmc, null, VENDOR_ITEM_REGULAR),
)

/datum/faction/royal_marines_commando/get_antag_guns_sorted_equipment()
return list(
list("PRIMARY FIREARMS", -1, null, null),
list("F903A1 Rifle", 20, /obj/item/weapon/gun/rifle/rmc_f90, null, VENDOR_ITEM_REGULAR),
list("F903A2 Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/a_grip, null, VENDOR_ITEM_REGULAR),
list("F903A1 Marksman Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/scope, null, VENDOR_ITEM_REGULAR),
list("F903A1/B 'Breacher' Rifle", 30, /obj/item/weapon/gun/rifle/rmc_f90/shotgun, null, VENDOR_ITEM_REGULAR),

list("PRIMARY AMMUNITION", -1, null, null),
list("F903 Magazine (10x24mm)", 5, /obj/item/ammo_magazine/rifle/rmc_f90, null, VENDOR_ITEM_REGULAR),
list("F903A1 Marksman Magazine (10x24mm)", 15, /obj/item/ammo_magazine/rifle/rmc_f90/marksman, null, VENDOR_ITEM_REGULAR),

list("SIDEARMS", -1, null, null),
list("VP78 Pistol", 20, /obj/item/weapon/gun/pistol/vp78, null, VENDOR_ITEM_REGULAR),
list("88 Mod 4 Combat Pistol", 15, /obj/item/weapon/gun/pistol/mod88, null, VENDOR_ITEM_REGULAR),

list("SIDEARM AMMUNITION", -1, null, null),
list("VP78 magazine (9mm)", 5, /obj/item/ammo_magazine/pistol/vp78, null, VENDOR_ITEM_REGULAR),
list("88M4 AP Magazine (9mm)", 5, /obj/item/ammo_magazine/pistol/mod88, null, VENDOR_ITEM_REGULAR),

list("UTILITIES", -1, null, null),
list("M94 Marking Flare Pack", 3, /obj/item/storage/box/m94, null, VENDOR_ITEM_RECOMMENDED),
list("Smoke Grenade", 7, /obj/item/explosive/grenade/smokebomb, null, VENDOR_ITEM_REGULAR),
list("R2175/B HIDP grenade packet", 7, /obj/item/storage/box/packet/rmc/incin, null, VENDOR_ITEM_REGULAR),
list("R2175/A HEDP grenade packet", 7, /obj/item/storage/box/packet/rmc/he, null, VENDOR_ITEM_REGULAR),
list("L5 bayonet", 3, /obj/item/attachable/bayonet/rmc, null, VENDOR_ITEM_REGULAR),
)
66 changes: 37 additions & 29 deletions code/datums/paygrades/factions/twe/twe.dm
Original file line number Diff line number Diff line change
Expand Up @@ -2,42 +2,56 @@
name = "TWE Paygrade"
pay_multiplier = 2 // less people = more to pay them

//TWE RMC
/datum/paygrade/twe/rc1
paygrade = "TC1"
name = "Yonto"
prefix = "Yt."
//RMC Emlisted
/datum/paygrade/twe/e1
paygrade = "RMC E1"
name = "Heitai-Marine"
prefix = "Hti-Mne."

/datum/paygrade/twe/rc2
paygrade = "TC2"
name = "Santo"
prefix = "St."
/datum/paygrade/twe/e2
paygrade = "RMC E2"
name = "Santo-Lance Corporal"
prefix = "St-LCpl."
pay_multiplier = 2.1

/datum/paygrade/twe/rc3
paygrade = "TC3"
name = "Nito"
prefix = "Nt."
/datum/paygrade/twe/e3
paygrade = "RMC E3"
name = "Nito-Corporal"
prefix = "Nt-Cpl."
pay_multiplier = 2.2

/datum/paygrade/twe/rc4
paygrade = "TC4"
name = "Itto"
prefix = "It."
/datum/paygrade/twe/e4
paygrade = "RMC E4"
name = "Itto-Sergeant"
prefix = "Sgt."
pay_multiplier = 2.3

//RMC Officer

/datum/paygrade/twe/o1/rmc
paygrade = "RMC O1"
name = "Second Lieutenant"
prefix = "2nd LT."
pay_multiplier = 3

//TWE Warrent Officer
/datum/paygrade/twe/wo1
paygrade = "TWE WO."
name = "Warrant Officer"
prefix = "WO."
pay_multiplier = 3.5

//TWE Naval Officers
/datum/paygrade/twe/o1
paygrade = "TO1"
name = "Seaman"
prefix = "SN."
paygrade = "TWE O1"
name = "Second Lieutenant"
prefix = "2nd LT"
pay_multiplier = 3

/datum/paygrade/twe/o2
paygrade = "TO2"
name = "Leading Seaman"
prefix = "LR."
paygrade = "RMC O2"
name = "First Lieutenant"
prefix = "1st LT"
pay_multiplier = 3.25

/datum/paygrade/twe/o3
Expand All @@ -46,12 +60,6 @@
prefix = "SO."
pay_multiplier = 3.5

/datum/paygrade/twe/o3e
paygrade = "TO3E"
name = "Warrant Officer"
prefix = "WO."
pay_multiplier = 3.5

/datum/paygrade/twe/o4
paygrade = "TO4"
name = "Captain"
Expand Down
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