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round(x) deprecation for 515 (#6281)
# About the pull request ![image](https://github.com/cmss13-devs/cmss13/assets/14267245/43d08dca-fc72-4401-aabf-ae63460074e7) > The first format returns the floor of A (the largest integer less than or equal to A), and has been deprecated in favor of floor(A). https://www.byond.com/docs/ref/#/proc/round With the move to 515, replaces any use of the one-argument `round(x)` with `floor(x)`. <!-- Remove this text and explain what the purpose of your PR is. Mention if you have tested your changes. If you changed a map, make sure you used the mapmerge tool. If this is an Issue Correction, you can type "Fixes Issue #169420" to link the PR to the corresponding Issue number #169420. Remember: something that is self-evident to you might not be to others. Explain your rationale fully, even if you feel it goes without saying. --> # Explain why it's good for the game `floor(x)` clearly communicates what is actually happening, as opposed to `round(x)` which doesn't. # Testing Photographs and Procedure Boots without obvious issue. # Changelog No player-facing changes.
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,4 +1,4 @@ | ||
// Controls how many buckets should be kept, each representing a tick. Max is ten seconds, to have better perf. | ||
#define AUTOFIRE_BUCKET_LEN (world.fps * 10) | ||
/// Helper for getting the correct bucket | ||
#define AUTOFIRE_BUCKET_POS(next_fire) (((round((next_fire - SSautomatedfire.head_offset) / world.tick_lag) + 1) % AUTOFIRE_BUCKET_LEN) || AUTOFIRE_BUCKET_LEN) | ||
#define AUTOFIRE_BUCKET_POS(next_fire) (((floor((next_fire - SSautomatedfire.head_offset) / world.tick_lag) + 1) % AUTOFIRE_BUCKET_LEN) || AUTOFIRE_BUCKET_LEN) |
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